Studio Atelico

@studioatelico.bsky.social

Webiste: https://atelico.studio/ We Build AI Engines. For Video Games. That Run On-Device.

🎉 Bobium Brawlers Beta 1 is here! We’re out of Alpha with 150+ changes: 🏆 Achievements 👤 No forced sign-up 💥 The Special 🔊 Full audio pass 🎨 Combat and visual polish 🔌 Better reconnects Join on Discord for access! No access yet? Share a character idea below!

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Bobium Brawlers Alpha 6 is live ⚗️ Matchmaking is here, Arena Effects now change battles every round, MENTAL and MEME damage have entered the building, and the faster battle experience is now the default. Want to try the Alpha? Join our Discord for playtest access and tell us what breaks.

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Bobium Brawlers Alpha 5 is out 🧪 This build rebuilds the battle flow, adds local AI deck generation, cleans up combat readability, removes old status effects, and fixes some very annoying session/progression bugs. Want to play the Alpha? Join our Discord for playtest access and share your feedback

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We built gdstyle, an open-source linter and formatter for GDScript. It started as a way to stop wasting code review time on style issues while building Bobium Brawlers in Godot 4. 52 rules, formatting, autofixes, CI checks, and a Godot editor plugin. atelico.studio/blog/introdu...

Introducing gdstyle, a linter and formatter for GDScript | Atelico

Building Bobium Brawlers, we noticed a real chunk of every code review was about style, not logic. So we built gdstyle: a fast, opinionated GDScript linter and formatter that runs in your editor and…

atelico.studio

At Nordic Game, our Co-Founder Ennio De Nucci made the case for artist-controlled, on-device AI in games: supporting creativity, authorship, and player experience without cloud inference and its costs. Next stop: Meet Piero, our CEO & Co-Founder @ Summer of AI in Haarlem. 👋

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We’re not building games with AI, we’re building games that only exist because of it. At #PGC2026, we shared how Studio Atelico is: • Running AI fully on-device (no cloud, no latency) • Building an AI engine for devs • Designing gameplay around generative systems

HyprChats: Studio Atelico @ PGC London 2026

We sat down with Ennio De Nucci, Co-founder and Game Design Director at Studio Atelico, during PGC London 2026. Learn more about Studio Atelico: https://atelico.studio/ Learn more about HyprMX:…

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Scenes from last night’s Indie Arcade Party @ DNA Lounge, where we were demoing Bobium Brawlers. Folks loved the creature creation and we loved getting critical feedback on our labor of love these past few months!

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Most artist contracts weren’t written for the AI era. So we wrote one. Today we’re sharing 𝗔𝗥𝗖, 𝘁𝗵𝗲 𝗔𝗿𝘁𝗶𝘀𝘁 𝗥𝗶𝗴𝗵𝘁𝘀 𝗖𝗼𝗻𝘁𝗿𝗮𝗰𝘁, a framework for fair collaboration between studios and artists when AI is involved. Blog post with link: atelico.studio/blog/introdu...

Introducing ARC - a Creator Agreement for the AI Era | Atelico

Introducing ARC - a Creator Agreement for the AI Era

atelico.studio

We are AI and gaming industry veterans from Uber, Meta, and Creative Assembly building an on-device AI Engine for Video Games. Our technology enables gaming experiences where characters possess lifelike intelligence, interact naturally with players, and reason within the game world.