Sunbear Games

@sunbeargames.bsky.social

Making 3rd-party content for TTRPGs

I can highly recommend this! The scion does a perfect job of creating a spellblade style class within Draw Steel design principles, and the class is both fun and well balanced.

Sunbear Games@sunbeargames.bsky.social · 8mo ago

I just picked up the brand new Scion class from Surfingbird for @hellomcdm.bsky.social's Draw Steel on itch.io. I've been following the development for a while, and I'm happy to say Draw Steel now has an amazingly well crafted and thoroughly tested spellsword class! surfingbird.itch.io/the-scion

I have a few friends who are casual TTRPG players, but apprehensive about a more complex game like Draw Steel. However, my explanation of the Negotiation system has them intrigued. It really impressed me with how quickly it can turn a random NPC into a complex person in the minds of the players.

Just finished a Draw Steel one-shot, we had a great time. It's refreshing to play in a system where the mechanics are exciting in themselves, not just a means to an end. I find myself writing adventures in such a way as to feature more of the rules, rather than avoiding them

I say this partly in jest, but when I still played D&D I could almost pick a part of the game at random and find some way to improve it. Draw Steel is much more cohesive, with very few such holes. I also frequently realize that my cool idea for an ability is already in the game, a good problem.

Sunbear Games@sunbeargames.bsky.social · 2y ago

Making 3rd-party content for @hellomcdm.bsky.social's Draw Steel is turning out to be pretty hard because the base game is already good

I'm planning to use an upcoming lvl 1 Draw Steel playtest to explore the origins of the second-nastiest boss from my last campaign. Better read your abilities! You'll need those against the giant vampire dragon. Don't worry she's technically younger this time.

Seconded. TTRPGs are collaborative storytelling, but the table isn't the only place you can collaborate! I've had a lot of success having individual meetings with my players to discuss their characters. The players are your co-writers, not just your audience.

🦖RexBrews🦖 - The Curator@rexbrews.bsky.social · 2y ago

#DM Tip of the Day! Have "expectations meetings" with your players! Just little check-ins, where both sides can articulate their plans, wants & ideas for the story! Having these sporadically will keep players wanting to engage in the world & will help spark creativity! #D&D #ttrpg #DungeonMaster

I definitely found this to be true in my last campaign. Giving players a few clear opportunities to be silly each session (funny NPCs, low stakes situations like fishing, a joke item, etc.) makes it SO much easier to get everyone focused and invested when things get serious.

Scott Fitzgerald Gray@scottfgray.bsky.social · 2y ago

FRPG GM Tip: For most people, it’s easier to be spontaneously funny than to be spontaneously dramatic. Using moments of humor to punctuate even the most serious adventure can go a long way toward encouraging roleplaying, especially for players nervous about showing off that side of themselves.

For ADHD reasons, one thing I find really helps me read and learn a TTRPG is writing a bit of new material for it. For @hellomcdm.bsky.social's Draw Steel, I've been writing the Rook class as I go, a psionic tank with an emphasis on forced movement. It started as a test but it's looking promising!

Do you want to help Palestine? Do you like D&D? Do you have $3? Our Valentine's Charity bundle includes the Oath of Unity paladin subclass, a new monster, new spells, new magic items, two new feats, and 100% of sales go to the Palestine Children's Relief Fund!

Valentine's Day Charity Bundle | 5e

100% of sales for this bundle go to the Palestine Children's Relief Fund. Inside you'll find the new Oath of Unity paladin subclass, new spells, new feats, new magic items, and lore and game statistic...

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