SusaDeBastet

@susadebastet.bsky.social

🏳️‍⚧️ 🐈 Indie Game Developer. Made MeowGun: Hell Denizen with @teahouseocha.bsky.social Available on Steam: https://store.steampowered.com/app/2347390/MeowGun_Hell_Denizen/ Meow meow :3

Testing the player model ingame a little and with realtime lights. Not much animation yet, head can rotate in random directions and torso can bend up/down according to player's view angle. Also testing a palette shader similar to what MeowGun has. Anyway, looking pretty I think :3 #indiedev

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Been working on the player character for my new game project. Initially aimed for some 750 tris, but now she's 1972 tris or 1776 without the cat tail + claws. Also haven't decided if this should be another catgirl game or not. I think player will start the game with the laser/plasma sword. #indiedev

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Hey! It's the final few days of Summer Sale, and if you want to pull this face: :], and make me pull it at the same time, buy MeowGun! It's a fuckin' excellent, ferociously gay as hell shooter that wears its heart on its sleeve, a good place for hearts!!

SusaDeBastet@susadebastet.bsky.social · last mo.

Hello everynyan-! 🐈 MeowGun is also -30% for the Steam Summer Sale! @kgalaxia.bsky.social made us a new trailer for the occasion and it's as amazing as it's unhinged. (She's a treasure, consider hiring her.) Happy pride 🏳️‍🌈 and happy blasting!💥 store.steampowered.com/app/2347390/... #indiegame #fps

Made a mockup HUD for my yet unnamed Quake engine game project. Accidentally turned out more hi-tech scifi than originally intended. But I quite like it, so maybe I'll go with a similar overall theme for the game (it's not like the earlier weapon models were final quality anyway). #gamedev #fps

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Showcasing the weapon models I've been working on for my new game project 💥 Revolver and shotgun reload animations are very work in progress. Sound effects are placeholders from Doom and LibreQuake. Going to make my own at some point. #gamedev #fps

Touched up this dear, but crusty ps1 model of a Fuchikoma for a practice project. Had to fix a lot of broken polygons and redo some... texturing _CHOICES_. Also I had just a bunch of image files of the textures, had to guess how they were meant to fit on a 256x256 map. But I feel I did allright. :3

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Went back to making stuff with FTE / Quake engine. Going for a low poly retro 256 color palette look (at the moment using the Quake palette). Here are some weapon model prototypes: chainsaw, quad shotgun, grenade launcher and plasmagun. #gamedev #fps

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Learning how to do stuff with Godot and it's quite fun. 🐈Need to get used to things after having mostly worked with only QuakeC for a good time. Made this very early gameplay prototype today with player movement & shooting laser bolts, and some enemy characters moving randomly. #gamedev #godot