Swagboi7 🇺🇦🇵🇸🇺🇸

@swagboi7.bsky.social

he/him | asexual/heteroromantic Undertale pixel artist guy Linktree: https://linktr.ee/Swagboi7 Discord: @swagboi7

[sweating bullets] d-did,,you, know? t-the,,, game,,, "D-doki,Doki , Panic" was,, hhh,,orginially,, ,nkwon, as,,, snf,,, "Super Mario" GHHH,,,br,"Brothers,,, 2" [breaking down sobbing]

Drew Mackie@drewgmackie.bsky.social · 3mo ago

Nintendo did not choose a "random" game to become the western Mario 2. According to @winwinirwin.bsky.social's great SMB2 book, Doki Doki Panic began as a prototype for a Super Mario Bros. sequel focused on block-stacking and vertical progression. more: thrillingtalesofoldvideogames.com/m4#50

Text:

An early, in utero version of [Doki Doki Panic] began as a follow-up to their most successful yet: They were experimenting with a new Super Mario Bros. game. This one, however, would pay homage to the past, placing the goal not far down a horizontal path, but at the top of the level, just like Donkey Kong. Only this time, the world would extend beyond the top of the screen. ... But when Shigeru Miyamoto and a young developer named Kensuke Tanabe looked at this prototype, they felt something was off. Two characters stacked blocks on top of each other to progress ever-upward, but the screen only moved in single jarring swoops, shifting up once you approached the top, so that you’d begin again near the bottom.

Below, you see level 7-1 from Doki Doki Panic and SMB2 both, showing that a vestige of this original idea of block-stacking still exists in the final version of either game.