Stephan Hövelbrinks
@talecrafter.bsky.social
Game developer. Artist. Working on Death Trash: http://deathtrash.com
The Windows Clock app wants me to sign in with my Microsoft account. Sends me on a "WTF?"-spiral each and every time.
In Rilke's letters to a young poet he talks about how artists need to work through creative thoughts internally and have patience with that. "In this there is no measuring with time, a year doesn’t matter, and ten years are nothing." I feel vindicated by a dead old poet, at least.
One issue I have with Death Trash is the world building inviting so many ideas, but choosing and implementing them being a costly endeavor. Example: "Edible servants." A short thing in my notes I spotted again and it draws my mind to places and scenarios. But that would be just the beginning.
Someone asked about the next Death Trash update. tl;dr -> On the beta branch "soonish". Wow, am I looking forward to having this update done. Because, afterwards, update rhythm towards 1.0 should be more frequent. steamcommunity.com/app/941460/d...
I was about to quote post this with "same", and a longer "actually making the game" phase, of course, but then I thought about it for a moment and realized that I am still experiencing joy in this late stage development.
this is what it feels like to make a game
Main goal when picking the next project will be to pick something that will be finished in less than a decade. (some laughing-crying emoji)
Kind of related: I want the game to be done and I also want the game to continue living. And I am looking forward to having enough time to try out some of the other game ideas.
Inside of me are two wolves. The first wants Death Trash 1.0 out RIGHT NOW! The other wants it to eternally be in production so I can be greeted by art like this on a drip feed forever.
Finished version of the Death Trash scene piece.
Sometimes things take ages. And other times it takes only a few hours to hammer out the level design for a new location. (Thank you, tools.)
Another common thing: People saying that the developers behind long-in-development games have a problem with discipline. If discipline were a problem, we wouldn't be here anymore.
After some party-compatible decades inbetween I am now coming full circle with my young self again: Books, games, reflection, and occasionally talking to other people. What else do I need, right?
Gamers will never understand that making a game means you have to make every part of the game, and that making any one part is difficult just by itself.
I can totally understand why some people are unhappy with the long development time for Death Trash (reason: complex game with small team), but what gets me is the "abandoned game", "dead game" calls while showing up to work every day like clockwork and even posting a daily development log.
This recent Steam change sounds like the end of an era, honestly. Your tiny indie game, formerly shown next to other upcoming games, now moved to niche. store.steampowered.com/news/app/593...
Working on some Death Trash scene art this week.
For those who of you who love reading minute details of game development (who doesn't?) I have a regular development log over here: steamcommunity.com/app/941460/d...
mortals 👀 I am in a game. it is called Oh Apollo! you work at my oracle. you fix my temple. you try to impress me. wishlist on Steam 🔥
I have become more efficient and productive over the last years, but I feel more and more like a person stuck in the past, not using AI tools. (I see how they can be useful and time-saving in some cases, but I hate basically everything else about them.)
I'm planning to be more active here... (imagine this, tonally, like a blog entry, promising to write more regularly soon, but that promise already being four years old with no new post in sight) ...but in the meantime there's my regular dev log over here: steamcommunity.com/app/941460/d...
Playing Bloodborne intensively while lying sick in bed for days is one of my favorite gaming memories. Perfect immersion for the sickness theme of that game. (Nothing to do with playing video games badly, sorry.)
sick at home and playing video games badly to understand how they work
I feel old, sitting on the train, not swiping my phone.
So in Arc Raiders there is a door glitch. You don't need to know what it is, just that the gamers are brainstorming all the "easy" ways to "fix" the doors and it's simultaneously hilarious and horrifying. My two favorite solutions are "add a kill volume" and "put a second door behind the door".
@jesawyer.bsky.social This might be of interest to you: bsky.app/profile/blue... (Made by a few friends from the Saftladen.)
✨IT'S MOVING DAY✨ Are you ready to explore the apartment, renovate it and uncover its turbulent past? Out on Steam (Steamdeck verified!), PlayStation and Xbox NOW!
✨IT'S MOVING DAY✨ Are you ready to explore the apartment, renovate it and uncover its turbulent past? Out on Steam (Steamdeck verified!), PlayStation and Xbox NOW!