tabby

@taubenxhyn.bsky.social

18 | former conlanger | https://tok-pidgeon.neocities.org/ | my Cryšk server https://discord.gg/Em2fF2HQXX

thinking about hypothetical verbal idiosyncrasies of Sibawshaka speakers who've learned English as an L2 I say so, this pipe wanna burst any! (The pipe is going to burst, you know!) There are a couple things going on in this example, but all of them make sense if you consider Sibawshaka grammar.

I gave the cashier a 20 and he dead ass pulled out a strip of paper with "IOU" on it from the register and gave it to me as change, man fuck australia

#estóraWODT نون <N•W•M> /nwæm/ vt. 1) dispose of something 2) bring out or give (to the demise of the speaker); rat out about, expose, steal, etc. 3) [of a projectile] take out game etym: *nʔäm, Ultimaly related to اىموت <ʔ•Y•M•W•N> /iːmoːn/ "dead"

i think that an interesting consequence of humans being highly intelligent social creatures is that like 95% of human culture is best described as language

reconsidering my approach with TBP, maybe a fixed area with story isn't quite what what would work. Maybe something a bit more randomised per play would work, and a bit more gamey mechanics. though i fucking hate godot, so I might try to just make a few utils in raylib before i decide on anything

things to tell conlangers: -let me teach you your conlang -how many morphemes do you know -what is "infant mortality rate" in your conlang -add gubuhboobooblub to your conlang -have you ever considered natlanging instead? -so you can speak Esperanto? -youre moreso an ugly fraud

i've been doing some code cleanup and thinking about map generation. i've always been very discontented with the angband style templated room approach to generating interiors, because i feel it doesn't correctly recognize the problem.