Tom Coxon | Cassette Beasts dev

@tccoxon.bsky.social

Game Co-Director @ByttenStudio.bsky.social 🎃 I work on: BAFTA-Nominated British Game #CassetteBeasts 🎃 He/Him Mostly posting at: 🐘 @tccoxon@mastodon.gamedev.place

Yes. It's real.📼 My singing voice is part of the cast for the newly announced game from Bytten Studio, "Cassette Beasts 2002". Thanks Bytten Studio for putting your trust in my work, and also big thanks to every single one of you! WISHLIST "Cassette Beasts 2002" NOW! The time has come for change!

CASSETTE BEASTS 2002 | Bytten Studio@byttenstudio.bsky.social · 3mo ago

We're thrilled to announce CASSETTE BEASTS 2002, the next adventure from the world of Cassette Beasts, coming soon to all major platforms! We can't wait to tell you more - for now, check the announcement trailer & wishlist on Steam! https://store.steampowered.com/app/3802140/Cassette_Beasts_2002/

I've been reading the responses and may have caused some real psychic damage here. My apologies for the emotional roller coaster of discovering and then instantly mourning the loss of this project. However my DMs remain open if you own the rights to other beloved IP and want us to pitch for it 👋

Adam Riches@supernorn.bsky.social · 3mo ago

A while back we had the wonderful opportunity to pitch a Red Dwarf adventure game directly to Doug Naylor himself. While the project didn't end up going ahead, we're now free to share some of the work we produced for the pitch!

A Red Dwarf Adventure game - pixel art showcasing the crew in the cockpit of the iconic Starbug

There's a special irony in translating a codebase to Rust, for the main purpose of stability, using AI, which is well known to be unreliable in everything except confabulation. It's like protecting valuables by storing them in a vault made of swiss cheese I can't WAIT to hear how this turns out

A long LinkedIn post from a Microsoft engineer:

"I have an open position for an IC5 Principal Software Engineer. My goal is to eliminate every line of C and C++ from Microsoft by 2030... Our strategy is to combine AI and algorithms to rewrite Microsoft's largest codebases... The purpose of this Principal Software Engineer role is to help us evolve and augment our infrastructure to enable translating Microsoft's largest C and C++ systems to Rust..."

I dunno who needs to hear this but using AI at your Early Concept phase, or for ideation, is literally the worst place to deploy it It isn't creative, what it does is hand back tropes. That's what the model does: sift for likely responses to an input It's like building your foundation out of memes

Gen AI is trained to produce the most likely response, i.e. the kind of thing that appeared in its training set most often. If you're actually finding it useful for "idea generation", that just shows how creatively bankrupt you and your games are

Doing your budgets or schedules with a technology that routinely hallucinates is a terrible idea (as is contracts, legal advice, etc.). Doing docs with AI is making the primary source of truth unreliable for the team and creates ambiguity or conflict, and thus also a terrible idea.

Jason Schreier@jasonschreier.bsky.social · 8mo ago

As the backlash to generative AI in video games continues to pick up steam heading into 2026, it'll be fascinating to see what is considered "made with generative AI." Can a dev team say they're not using AI if they're writing design docs with Copilot or using chatGPT to make schedules and budgets?

SPECIAL ANNOUNCEMENT: The team here at Bytten Studio has been working hard on our next game project, which we'll share more information on in 2026. We're really excited for it - we can't talk about it just yet, so please sit tight! In the meantime, have a happy holidays from us! 🎃

BYTTEN STUDIO:
NEW PROJECT IN DEVELOPMENT
MORE INFORMATION TO COME IN 2026

We're so thrilled to be able to announce that Cassette Beasts has sold over *1.1 MILLION units*! We started out as a tiny team hoping we might be lucky enough to sell even a fraction of that - for every share, review, or positive comment, we really can't thank all of you enough. 💜

Promo graphic stating: Cassette Beasts has over 1.1 Million Units Sold (oh man, how did we manage that? Thank you all so much!)

Cute Newt is happy to have finally announced our game, Wildekin! It was shown at Gamescom earlier today. Wishlist Steam: bit.ly/WildekinSteam Wishlist Xbox: bit.ly/WildekinXbox #Wildekin WildekinGame.com Explore, build, survive & thrive! Play with 4 friends online in this wild adventure.

Wildekin on Steam

You've fallen out of the sky with nothing but your wits, fists, and an overwhelming urge to redecorate. Explore and survive in a perilous wilderness, construct your town, and befriend lost Wildekin in...

bit.ly