Ant
@tepidsnake.bsky.social
cakewitch, they / them, personal account of @sarahssowertty.bsky.social
meanwhile, in ms paint world: to celebrate the announcement of arcade archives: KARNOV, the strongest meets the strongest (Cirno from Touhou Koumakyou ~ The Embodiment of Scarlet Devil & Karnov from KARNOV)
this trip was my first time to a gameworks, so naturally i looked around for any remaining sega theming imagine my surprise when i looked at the moulding above the doors and found that kage-maru, jacky bryant, and jeffry mcwild watch over the streets of downtown seattle to this day!
forgive me but nintendo could announce fucking anything and it would pale into comparison with the fact that KARNOV is coming to arcade archives, i am slowly rotating in excitement!! data east forever baybee!!!!
while I'm here, reminder that there was a point in time where the Shantae devs very strongly implied that Karnov was Shantae's dad
When Karnov became too famous & expensive to hire, moviemakers would do anything to feature Karnov. Here he is on a poster in Sly Spy / Secret Agent, which is how the director of Robocop 2 got him to appear in their movie without paying him millions in appearance fees🤔😉
Before finding fame in the arcades, Karnov had a bit part in the terrible 1980 Jackie Chan movie The Big Brawl (殺手壕)
speaking of Miyamoto and public acknowledgment of other games, it always tickles me that there will forever remain a cloud over just how familiar he was with certain micom games or whatever but whenever Namco comes up, he gives it up 1000%. true fanboy behaviour
Informally, Star Fox was called "Project Sol-Blade" by the team, a nod to Namco's Starblade.
There's an additional gallery with hi-res photos here too: ko-fi.com/i/IT0L6263B9H
NiGHTS Flying Through the Sky Without Wings photos - Click to view on Ko-fi
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Here's a brand new and subscriber-exclusive piece on the official NiGHTS storybook! Every page is a visual treat :D ko-fi.com/post/NiGHTS-...
Arika's Mihara is Mihara-ing once more: apparently, he was quietly working on a home port of the long-out-of-service Druaga Online arcade game, but now that he's seen people have just got it running via emulation, he's taking his ball & going home (but admittedly might change his mind a la TGM)
Madou Monogatari - English Translation (Complete) (SAT) Added
Madou Monogatari - English Translation - Content
This is a complete English patch for "Madou Monogatari / Sorcery Saga" translating the game from Japanese into English. The technical details are as follows: Added opening video (from promo material)....
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I think all I really want to say is... 3D games can have style. Realism and enhanced detail isn't always the most interesting approach.
(as always, if you appreciate these translations & would like to have a direct say in what gets translated next, or just want to facilitate more & more frequent translations, consider becoming a patron https://patreon.com/shmuplations don't be shy re: private/commercial commissions, either!)
shmuplations.com | creating japanese retro video game translations | Patreon
Get more from shmuplations.com on Patreon. Join for free or become a member for just US$2/month. shmuplations is a repository of translated Japanese game…
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finally, a translation of the seventh column in a 12-part series on game design written by Fukio Mitsuji, the game designer responsible for Bubble Bobble, Rainbow Islands, Syvalion & more https://shmuplations.com/mtj7/ this column examines "tactical back-and-forth" as a foundational design element
Fukio Mitsuji – What Makes an Interesting Game? (1989) - shmuplations.com
This installment of Fukio Mitsuji's Game Design essay series takes a closer look at kakehiki, a Japanese term meaning "tactical back-and-forth."
shmuplations.com
this 1983 LOGiN feature on the making of Namco's massively influential arcade STG Xevious is not especially illuminating, but it does reflect an early attempt to cover the production of a game with the same seriousness afforded to film and animation https://shmuplations.com/makingofxevious/
The Making of Xevious (1983) - shmuplations.com
This behind-the-scenes look at Xevious' groundbreaking development was originally featured in the May 1983 edition of LOGiN magazine.
shmuplations.com
It's always worth remembering that if an old game is available in an abundant supply that means it was ~popular at the time~ kimimithegameeatingshemonster.com/2021/07/12/f...
Winning Post EX: Fillers, coasters, and horse racing
“20 JAPANESE GAMES L@@K RARE IMPORT SEGA NINTENDO RETRO!!” yells the eBay listing, the price suspiciously affordable when weighed up against the bundle’s quantity. I bet you alrea…
kimimithegameeatingshemonster.com