I am so tired of people who can't code telling me about how AI helps them code to 1% of the ability of a professional, which sure is 10x for them. It's like me telling people that the invention of music theory will make actual musicians obsolete because now I, too, can write chords that sound OK.
Tim Gfrerer
@tgfrerer.bsky.social
mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Pigment simulation (celtic knots) / Series: Making Of. Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
Pigment simulation (celtic knots) / Series Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
Pigment simulation (celtic knots / still) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
Pigment simulation (celtic knots) / 2 Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
Pigment simulation (celtic knots / still) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
Pigment / Watercolour simulation (Celtic Knots) Made with Island (realtime, 240hz) #genartclub #noai #generativeart #simulation
ink simulation (farbspiel variation) Made with Island (realtime, 240hz) #noai #genartclub #handwritten
If someone offers you a seat on a Titanic-viewing submersible, you do not ask who built it, you just get on.
Eric Schmidt really said, in his much-booed AI graduation speech, “if someone offers you a seat on the rocket ship, you do not ask which seat, you just get on.” Unbelievable
Oh no. Bye bye, VALIE EXPORT. One of Austria’s great artistic troublemakers is gone. She turned the body into a medium, the public sphere into a battleground, and cinema into something that could strike back. Thank you for the disturbance.
Island now supports native multi-view rendering -- which means i can draw to all 6 faces of a cube map image in one draw call. Telling the renderer which views to enable happens via the per-attachment ViewMask. #debugviewart #vulkan #realtimerendering
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev