Tarn Adams

@toadyone.bsky.social

Dwarf Fortress co-creator Tarn Adams says he has no need for GenAI, because his artists are bursting with cool, weird ideas like meat biomes and sphincter doors. "[Tolkien] didn’t have a sphincter door. I mean, I don’t think he did… Who knows what’s going on in, like, Minas Morgul though."

27 Chaotic Minutes with Dwarf Fortress Creator Tarn Adams

Tarn Adams talks about Dwarf Fortress, his favourite bugs of the last 20 years, and why it's incredibly important to have a "meat biome"

thisweekinvideogames.com

Just posted DF 53.15, the extinct creatures update. There are 100 new animals and 100 new animal people. All of the animal people (new and old) are show with their weapons and some of their bodywear now.

Gus and Coco the cats dressed as dinosaurs.

It's exciting to dig into procedural magic after going on about it for more than ten years. The game maps out random cosmological facts tied together by multi-node research methods. These methods used by proc wizard/etc types that discover proc skills and rituals, in the fort and world generation.

I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮

A picture of a hardback book on a washed blue background. The title is Next Level: Making Games That Make Themselves, by Mike Cook.

These kitties are Coco and Gus. Cocoa 'Penny' Coconut Adams, MIP (Most Important Purrson). Governor Gustopher Chom-Chom Adams. They live here now. Mostly on the stairs.

A person and two cats on some stairs.  They are good cats.

Just put up Dwarf Fortress 52.01. Thanks to Putnam's work over the last year, we now have lua scripting for procedural creatures, curses, items, etc. The game's existing procedural objects, like forgotten beasts, are all out in the scripts now as well.