Travis D. Hill, Ph.D. ☕️

@travisdhill.bsky.social

Tabletop Game Design | Educational Psychologist | Equity & Justice through Education | Coffee, Zines, Cats | he/him Games: presspot.games Research: travisdhill.com

If there’s anything I learned from my doctorate is that I have extreme executive function for things that MUST be done. Ejemplo: I wrote my take-home quals proposal 7 months before due date. However, I struggle with leisure. Games, drawing, TV. I find myself spinning at times, unable to choose/do.

As someone who is an avid train gamer, I really understand the cognitive dissonance of this next statement, but I saw an Essen hotness game about extracting minerals for profit, and I would really love to have significantly fewer games about profit, about capitalism, about exploitation.

Sigh. This is me continuing to *checks notes* bang the drum about better supporting newer indie designers. We need and value feedback and criticism, but there are appropriate avenues to take and ways of communication. Demoralizing others and making them question their creations is not the answer.

Mock Ravage@mockravage.bsky.social · 3w ago

I need to get this off my chest. I participated in a game jam with a limited time frame. I tried something different. This was the 1st review I received. It’s hostile. Patronizing. Condescending. It’s hard as a creator not to be affected by it. I responded w/ positivity but it’s hard to move forward

Back in 2021, I was demeaned by a large content creator because I crowdfunded a game of only 100 physical copies, citing my inexperience, grad school, life, covid, etc. And they questioned my boundaries, across the whole internet. We only have the time given to us. Capitalism has ruined it all.

shing yin khor@shing.bsky.social · 3w ago

I see a lot of crowdfunding that ignores both self-creative+physical labor as a cost and your own 24hrs is literally the one thing that you cannot expand, and every single thing that increases friction is going to cost you bad when a KS does beyond expectation, even moderately.

There is no Destination. There is no Good Enough, no “once-I-make-it-here-all-will-be-perfect” plateau. There is Better. There is Progress. You don’t have to automatically be There. The process is important, maybe the most important. No how-to shortcut guide teaches us better than struggle.

Because the value of a game is its widespread availability. This just irks me so much. And don’t come at me with “well, don’t you want people to play your game?” I mean, yes. But as a one person show I can only do so much. Thanks capitalism.

Daniel Wynter@boardgamefeast.bsky.social · 3w ago

Happened to hear a couple of podcasts in a row discuss the lack of value in reviewing small batch indie games and I understand the incentives but I also think it highlights the problem in filtering all coverage through the lens of reviews.

I am so proud of this game. It began as a PDF only, foldable one-page zine. Most importantly? It's about masking. It's about trying to hold onto yourself and your identity while in seemingly benign social situations where you don't feel like you got it all together.

Bees 🍄🌦️🍂@voiceofkosh.bsky.social · 3w ago

This just reminded me of one of my favourite little RPGs, Humans by @travisdhill.bsky.social which turned out to be amazing to play with my family while drinking. My mum had never RPd before but got really into it pretending extra arms were growing out of her. 😂 Skill checks aren't essential to fun.

Photo of the open game "packet" showing the playing vard sized guide book and game materials.