Trent Polack
@trentpolack.bsky.social
video games. Associate Design Director at CD PROJEKT RED on Project Sirius. Prev: Housemarque (Returnal, Saros), Arkane Austin (Redfall), etc.. Personal account. https://trentpolack.com
Happy #WishlistWednesday Our Game @goinyumbo.bsky.social -Post-Apocalyptic ☢️ -Rogue-Like 🎲 -Pool-Like🎱 -Take on Wasteland Gangs🦹 -Destroy Their Bars 🍺 store.steampowered.com/app/3520280/... #indiegame #rackpunk #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames
little Luna is just a darling child (even if she isn't paying enough attention to Supernatural)
holy crap, Andrew Bernstein has directed episodes for just about every super popular tv series over the last 30 years www.imdb.com/name/nm00769...
imdb.com
a Chevy Impala from '67 looks so much cooler than modern Impalas it's almost a crime
the results of today's first encounter and experimentation with Substrate in UE 5.8 was not exactly a resounding success but things happened full dev gallery here: trentpolack.com/development-...
oh neato, I made it into a @sidefx.bsky.social Houdini Engine (UE) release github.com/sideeffects/...
Release Version 3.0.6 - Houdini 21.0.700 · sideeffects/HoudiniEngineForUnreal
The plugin is now linked to Houdini 21.0.700 / HAPI 8.0.3 Source code and binaries are included for: UE5.7, UE5.6 on Windows. UE5.6 on Mac OS (Apple silicon - arm64). Please note that the source co...
github.com
super psyched to have been able to play a small part in Saros' development; the shipped game is fun, intense, gorgeous, and resonant and also another testament to how integral the DualSense controller can be to an experience
dev gallery updated with some rough layouts of a... thing. i don't know what i'm making okay. also random houdini engine experiments trentpolack.com/development-...
one of my favorite moments in both the show and the books
Wrote a thing about the plugin I'm working on for UE5 to enable efficient development of systems-driven game logic in code or, more importantly, entirely in content. trentpolack.com/blog/plugin-... or medium.com/@trentpolack...
Developing a Plugin for Systems-Driven Game Design and Development — trent polack's internet website
JoyCore is a game system architecture and design "plugin" to encourage game development with less restrictive mechanics, more expressive systems and rules, and generally being able to create deeper ga...
trentpolack.com
theoretically, the JoyCore system-driven event manager is at min spec level of functionality with everything necessary exposed to the UE editor: github.com/trentpolack/... Still have some significant testing to do and need to create starter content still, though.
GitHub - trentpolack/JoyCore: An Unreal Engine 5 Plugin to aid in the development of systems-driven games, procedural content creation, and more.
An Unreal Engine 5 Plugin to aid in the development of systems-driven games, procedural content creation, and more. - trentpolack/JoyCore
github.com
i finally setup my PC laptop for side shenanigans again for the first time in about a year; even updated my GitHub page: github.com/trentpolack. Now maybe I'll actually figure out a way to cleanly separate public code/plugins/modules from stuff where I use paid assets to make things pretty.
trentpolack - Overview
Game developer of 19+ years; currently at CD PROJEKT RED and previously Housemarque, Arkane Studios, and LightBox Interactive. Personal account. - trentpolack
github.com
oh neat, trentpolack.com ranks #4 in game developer sites apparently www.sitebuilderreport.com/inspiration/... i'm guessing it's not based on timeliness or consistency of content updates
Trent Polack's Internet Website | Explore Game Development Insights
Discover Trent Polack's projects, career insights, and game development expertise. Connect to learn more about creating compelling video games.
trentpolack.com
still one of the strongest openings in video games youtu.be/P8XTbluLDyE?...
NIER - Opening [HD]
YouTube video by XHolyPuffX
youtu.be
Kirby Air Riders and Donkey Kong Bananza being in my top five games of 2025 was unexpected
Playing FF Tactics for the first time? Here’s a tip. Go to Mandalia Plain. You’re gonna spend 5 miserable hours having all your characters power up like goku next to a terrified bird or have them throw rocks at each other until they’re max level. This is the best game ever made btw.
is the speedtree store down, like, indefinitely? it's been a few days
modern rendering involves way more bulk material setup than is probably healthy; thankfully: toolbag
I've been slowly resurrecting an old GitHub grab-bag repository at github.com/trentpolack/.... The plan is to more actively work on systems and content that can be easily placed as standalone work in this repo for wider use.
GitHub - trentpolack/CALVINBALL: All sorts of random publicly-available information, assets, scripts, and more.
All sorts of random publicly-available information, assets, scripts, and more. - trentpolack/CALVINBALL
github.com
yet another page that's basically just a landing page for me trentpolack.me
Trent Polack on about.me
I am a Game Developer, project manager, and director in Boston, Massachusetts. Read my blog.
trentpolack.me
i don't know how i've gotten this far in life without Everything