Is there a genre called "climate rap"? And if, is the rapper name "Al-gore Rythmic" already taken?
Troldkarlens Hat
@troldkarlenshat.bsky.social
Game Dev. Check out https://store.steampowered.com/app/1870800/Mutant_Karate_Canary/
Uhh oh I made a trailer for Shakers Periculum #indiegames #gamedev #psx #indiegamedev #indiegame #roguelike
Uhh oh I made a trailer for Shakers Periculum #indiegames #gamedev #psx #indiegamedev #indiegame #roguelike
Look what I found in the woods... #indiegames #indiegame #gamedev #rogue-lite #psx #dark #rogue-lite #horror #roguelike
Deep in the misty Dubious Mountains. A Lodge is hidden, only open at night. Here desperate travelers, down on there luck, can gamble and win it big. But remember. Only winners can exit. #indiegames #indiegame #gamedev #rogue-lite
Hi owl, how is it hanging? #indiegame #gamedev #psx #dark #rogue-lite #gambling #horror #roguelike #dice
Just hanging out looking at the bills I can't pay... I call it night at the desk... #indiegame #gamedev #psx #dark #rogue-lite #gambling #horror #roguelike #dice
You ever had the feeling someone is watching? #indiegame #gamedev #psx #dark #rogue-lite #gambling #horror #roguelike #dice
Nice burn, right Owl? #indiegame #gamedev #psx #dark #horror #indiegames
This walkie can change the room #indiegame #gamedev #psx #dark #horror
The Owls are exactly what they seem.. #indiegame #gamedev #psx #dark #rogue-lite #gambling #horror #roguelike #dice
Trying out the new track for the Intro, tell me this doesn't slap? Sound ON! Volume UP! Ohh yeah also trying out a new name. #indiegame #gamedev #psx #dark #rogue-lite #gambling #horror #roguelike #dice
There is something about this walkie that feels off.. #indiegame #gamedev #psx #dark #rogue-lite #horror #roguelike
Angive de poitrine is the best thing since sliced milk.
The Owls are exactly what they seem.. #indiegame #gamedev #psx #dark #rogue-lite #gambling #horror #roguelike #dice
This is how we reroll! Bangbang #indiegame #gamedev #psx #dark #rogue-lite #gambling #horror #roguelike #dice
Hi #teaseyagame In deep in the forest of Mount Dubious, you can enter "the in-between" and play dice with a capitalist demon wizard.
A friend of mine who runs these things always repeats something to me along the lines of "Playtests and Research isn't for telling you the right thing to do, it's to confirm to you that your assumptions are correct and that your intentions are getting through to the players" and that's stuck with me
Unpopular opinion, but a lot of this "doing it right" mentality is how we wind up with games all feeling the exact same. Difficulty spikes, weird controls, ropey onboarding all of it critical to prevent games feeling like they're ground down and pumped out safe mush. www.reddit.com/r/gamedev/s/...