TuffMallow

@tuffmallow.bsky.social

Sweet Interactive Entertainment! https://tuffmallow.carrd.co

YESSSSS!! Catch A Simple Twist of Fae in this Bundle and support those who most need it in the game industry! 👏💗💪❣️🙏

United Videogame Workers-CWA@videogameworkers.bsky.social · 6d ago

🎉 IT'S LIVE 🎉 The game industry hardship fund itch bundle made in partnership with @necrosoftgames.com is HERE. Over 100 games for $10+ bucks: all funds (save for itch fees) go directly to the UVW-CWA Game Worker Hardship Fund. GOOD GAMES FOR A GOOD CAUSE👇 itch.io/b/3802/game-...

Bad news, RPG Maker Web is shutting down, you won't be able to post there in a week, and it's getting deleted in December. Very not cool. On top of that, the supposed new site for discussion is... uh... well read this before posting there:

"You are solely responsible for content you post (“User Content”). You must hold the necessary copyrights or rights to such content. By posting, you grant us a worldwide, non-exclusive, royalty-free, perpetual, irrevocable license to use, adapt, sublicense, and commercially exploit your content. You retain copyright. We may remove or edit content or suspend accounts at our discretion if Terms or laws are violated. "

1/3 of the game industry has lost their job in the last two years. Ubisoft closed two more studios today. Everyone is out of work. To that end I'm starting a new bundle to benefit a layoffs hardship fund. Game devs: please consider submitting your PAID games to the bundle, which will launch in July.

Game industry hardship fund

A game jam from 2026-06-10 to 2026-06-24 hosted by Necrosoft Games. PREMISE: The game industry has a problem. Too many people are out of work (reports say 33% of the industry lost their jobs in the la...

itch.io

As I prepare to reintroduce The Closet Door to the world, I'm pretty sure I'll be dropping the otome tag. I've been wanting to for a long time to be honest. Since the beginning. More on that in my upcoming devlog.

I've been sitting on the website for Tuff Mallow for years. I finally decided to crack it open and take creating seriously... But hooboy looks like I've got even MORE art go draw 🙈🫠 Dev work never ends.🥹

I'm thinking of writing a weekly Tuff Times again. There's so much to say and show about the project I'm working on (the one I'm public about anyway 👀🤫) and I'm trying to figure out how often I should post about it. I should probably reopen asks too. But not sure I'm ready on that one.

About Tuff Mallow and content creators. I am thankful that anyone wants to engage with my games and works! But I am really trying to lock in on game dev, manage a full time job, a household, and a small community. So I'm not in a place where I can schedule engage with extra media right now. 🙏🥹💗

I still struggle with perspective for background art, but that doesn't stop me from hand drawing 40+ backgrounds. Don't get me wrong though. I've been redrawing the majority of them over and over again for the last 6 yrs. I didn't make them all at once!

At some point, it gets a little ridiculous adding so much art to everything I do. But I have all these vivid images in my head, and stories play out like full feature animations. If I can share even a fraction of that experience- wow what the imagination can do! 💗

I've been for the most part quiet on game development while I focus on community content. But give me a few days to get back into the grove of discussing current game dev. (1/3)