twarda.bsky.social

@twarda.bsky.social

Artist - gamedev - freelancer with a biology degree. 🐤🐦‍⬛🐤 #ZniwAdventure & #ZidJourney dev. Worked with: Colors Live | Beastieball. Dinosaurs & v-pet enthusiast. I paint on Nintendo consoles sometimes. Portfolio: https://twarda-arts.carrd.co/

Me: emulating 2017 Zniw Adventure demo on some portable - wow this kinda aged badly... Me: reaches the closed cavern entrance "This cavern will open in the full game in 2018" Me: ... Heh, hehehe, heheheh ...yeah :')

I assure you that flaws in anatomy, perspective, light and shadow are entirely my own. Sometimes because I'm tired, sometimes because I'm sick of a piece, sometimes time, and sometimes because of sheer oversight. A lot of the time because I didn't sketch enough beforehand. But all 100% human.

A sign design that reads "100% Human Made, Dinosaur approved in a ring around a depiction of a theropod dinosaur footprint with a human handprint inside of it.

Frame-by-frame, I manually animated Zniw's walk cycle in 8 directions (she is asymmetrical). That was about 720 individual frames for 12 fps animation. One guy said that the character "stutters" and asked why her walk cycle isn't smooth (as: in 60 fps, tweened Flash animation)

S R Jones @aegisimmemorial.bsky.social · last mo.

If you see this, please tell me the worst/most baffling bit of creative feedback you've ever recieved. Mine is still the time somebody told me my aliens had names that were too alien. Not that they were unpronounceable, just that they didn't sound enough like human names.

Due to the heatwave (heatstorm?) I literally couldnt do anything. I had planned finishing and starting a few things but all I got were lasting headache, nausea, dizziness, tiredness... My whole body was achy. I was so weak that I spent one day entirely laying in bed and sleeping...