unvalley

@unvalley.bsky.social

- A Software Engineer (Rust, TypeScript) - building https://ephe.app/landing - @biomejs.dev member http://github.com/unvalley

I’ve built a tool that lets us run commands interactively no matter what task definition file (make, just, task or others). It’s for devs working across multiple projects that each use different tools. iow a task‑runner version of antfu/ni. github.com/unvalley/rt

Biome v2.4 is here! ✨ CSS & GraphQL formatting & linting in JavaScript 🎨 Major Vue/Svelte/Astro improvements ⚙️ Editor inline config 📊 Rule profiler 🏠️ The configuration discovery And a lot more! biomejs.dev/blog/biome-v...

Biome v2.4—Embedded Snippets, HTML Accessibility, and Better Framework Support

Biome v2.4 is the first minor release of the year! After more than ten patches from v2.3, today we bring to you a new version that contains many new features!

biomejs.dev

The existence of libraries like Effect is a positive thing. But, when it comes to introducing it to a team (backend), I think it's important to clearly articulate why not Scala or Haskell.

Biome v2—codename: Biotype is here! The first type-aware linter that doesn't require tsc 🔐 Type-aware lint rules 🧑‍🚒 Plugins 📚 Monorepo support 📝 Revamped, configurable import sorting 🧐 Linter domains 🙅‍♀️ Bulk suppressions 👩‍✈️ Analyzer assist

v3 of the Biome VS Code is now available! - 🗄️ Support for multi-root workspaces - 📝 Support for single-file mode - 👻 Support for unsaved files - 🔄 Automatic reload after updating Biome - ⚙️ Automatic reload after configuration changes - ✨ Improved status indicator