man i wish i could upload some videos of the cool stuff ive been working on the past 3 months, youll just have to believe me though
studio::variant
@variant-dev.bsky.social
game dev in my free time, software engineer in my work time https://x.com/dev_variant https://www.twitch.tv/studiovariant 🚫Absolutely 0% AI (brain eater) usage for all my projects🚫
deleting all of my posts showing screenshots of my WIP game due to being afraid of someone vibe-cloning my game is a really awesome and fun side effect of AI :) really happy!!!!!
OBJECTIVELY the funniest screenshot in any nintendo direct im dying
in-game animation + muzzle flash #indiedev #6dof #fps #shooter #gamedev #customshaders #customlighting
In the last couple of days I've seen this argument that you have to partially allow LLM-assisted contributions in FOSS/public work because that will keep people honest. That otherwise they'd do it anyway, just lie about it. That's a fallacy.
google works better if you turn off personalization at the bottom of the results page
Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once #gamedev #screenshotsaturday
Moving objects around is starting to feel pretty nice, now when you pick up an object, its treated as extremely light and has a hard time moving heavy objects This will be useful for puzzles where stacking objects is involved #indiegame #physics #puzzle #coop #multiplayer #godot #netcode #game
my favorite activities include: - writing code in godot fast enough to outpace the linter
Physics are starting to feel smooth, only a couple points of jitter to improve after some testing with a friend across the country #indiegame #puzzle #physics #coop #multiplayer #netcode #godot #alpha
500 enemies with even more bullets \o/ #indiegame #performance #gamedev #optimization #space #bullethell #godot
really productive week of bug fixes, performance improvements, and small but important additions / polishes the next few days will focus on content additions, hopefully that will turn into some actually exciting videos to show
id say performance is getting pretty good (m4 base mac mini, 130 enemies i accidentally spawned due to a bug all shooting) #indiegame #gamedev #godot #roguelike #space #survivor #bullethell
youtu.be/L9w0kRqjw9k Testing out/showing off the new UI for weapon missions #indiedev #gamedev #godot #alpha #3dgamedevelopment #indiegame #survivorslike #roguelike #bullethell
SurvivorShip Weapon Missions Proof of Concept
YouTube video by Studio Variant
youtu.be