Veilkeeper 0.1.1 - the Isometric Battlefield Update - is live! The old top-down prototype board has been replaced by the isometric battlefield Veilkeeper was always intended to use. Play the alpha: bit.ly/46YlVQg #indiedev #gamedev
Veilkeeper Game
@veilkeepergame.bsky.social
Your army shrinks the deeper you push. Choose who stays behind. How far can you go before it breaks? veilkeepergame.com Wishlist: https://store.steampowered.com/app/4515130/Veilkeeper/ Play the Alpha: https://pocketlore-studios.itch.io/veilkeeper
Met a lot of amazing people! Thank you to everyone who stopped by and played the game! Also shout out to all the other amazing developers I met over the event!
PlayNYC is a wrap. Getting to watch people play Veilkeeper, learn the systems, and give real feedback was amazing! Thank you to everyone who stopped by and played. I'm heading home with a lot of notes and a lot of excitement for what comes next. #PlayNYC2026 #indiedev
Veilkeeper’s Alpha demo is now publicly available on itch.io for Windows and Linux. Play it here: pocketlore-studios.itch.io/veilkeeper #gamedev #indiedev #veilkeeperdev
Veilkeeper is now on Steam. Wishlist it now: store.steampowered.com/app/4515130/... #gamedev #indiedev #veilkeeperdev
Veilkeeper on Steam
A tactical RPG where your army shrinks the deeper you push. Lead fragile expeditions into unstable rifts, secure relay nodes to hold your connection, and build a shard that grows stronger with every r...
store.steampowered.com
Alpha 0.1 launching on August 20th! Same day Veilkeeper shows up at PlayNYC it's going to go live on itch.io. Early proof of concept build for the combat section, looking forward to hearing feedback and starting the process of getting player feedback!
Veilkeeper is a tactical RPG where your army shrinks the deeper you push. You lead expeditions into unstable rifts, and every soldier assigned to hold a relay cannot fight in the next battle. The Play NYC demo is a three-fight run: draft six units, then choose one to leave behind between each battle
Veilkeeper is coming to PlayNYC. See you there!
PocketLore Studios is exhibiting at #PlayNYC2026 at Anime NYC! We’ll be showcasing Veilkeeper, our turn-based tactical RPG built around positioning, facing, and squad composition. 📍 Javits Center 🗓️ August 20–22 Come play the demo and say hi! @playcrafting.bsky.social
Veilkeeper has its first official key art. Created by Falsemind of falsemindstudios.com, this piece captures the image I’ve had in my head for the game: the Veilkeeper overlooking the city as the rift tears open above it. Really happy to finally share this. #gamedev #indiedev #veilkeeperdev
Before and current. Veilkeeper’s deployment phase already worked mechanically, but the presentation still felt like a prototype. The latest pass adds a real battlefield, clearer deployment boundaries, and a stronger first impression for new players. #gamedev #indiedev #veilkeeperdev
A metroidvania with arcade and exploration areas; use finite subweapons for advanced movement, difficulty from casual up to souls-bourne-ring. Customize with equipment: build your town, complete quests - trouble on a stage? Enjoy infinite lives; no game overs here! @hordeofviscount.bsky.social
Welcome to PocketLore Studios. I’m building an independent game studio around worlds worth getting lost in. Our first project is Veilkeeper, a tactical RPG where your army shrinks the deeper you push. Follow the journey: pocketlorestudios.com veilkeepergame.bsky.social veilkeepergame.com
PocketLore Studios
Independent game studio. Currently building Veilkeeper.
pocketlorestudios.com
New players shouldn't have to guess what a unit does before choosing it. Veilkeeper's draft screen now has unit cards showing role, strengths, weaknesses, and a short tactical overview. Small UI changes like this make the first battle much easier to understand. #veilkeeperdev #gamedev #indiedev
First impressions matter. Here's Veilkeeper's title screen a few weeks apart. The core combat loop is done, so I'm shifting toward polish. Small improvements like this are helping the game become the vision I've had in my head. #gamedev #screenshotsaturday
Another step toward Alpha. The combat loop is now complete, so I've started polishing the player's first impression—the title screen. Still plenty of work ahead, but it's rewarding to see Veilkeeper becoming more and more like the game I've had in my head. #gamedev #indiedev #screenshotsaturday
The world of Veilkeeper is starting to take shape. This is the first colored concept for the game's key art, exploring the contrast between the amber light of the home shard and the purple energy of the rift. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev
Game Giveaway! #hordeofviscount has a collab with @thatpunk.bsky.social www.twitch.tv/thatpunk_ on Twitch! Visit the stream tomorrow at 9am EDT to maybe get a free copy of the "retro-vania with subweapons as advanced movement, but finite amount so use wisely" #gameboy #retrogaming #metroidvania
Key art is officially underway. Excited to be collaborating with falsemindstudios.com on the visual direction for the project. Still early, but it already captures a lot of the mood: quiet scale, isolation, and the rift looming overhead. Excited to share more as it develops. #gamedev #indiedev
Starting to define Veilkeeper’s visual identity. Moved from grayscale into color using the amber / purple palette. Focusing on readability + consistency across UI icons. First set that feels like it belongs together. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev
Fixed a subtle issue in my tag system: Typos didn’t break anything—they just silently failed. “pooison” = no poison effect, no error. Now all tags are validated at startup against a master list. Flexible system, but with safety. #gamedev #indiedev #veilkeeperdev
Art of the Veil #1 Learning pixel art as I build Veilkeeper. First original asset — a selection crystal for the combat grid. Started rough. Ended with something I’m actually proud of. #veilkeeperdev #gamedev #indiedev
Huge congrats to @HordeOfViscount on the launch of Horde of Viscount — now live on Steam. Really cool to see this project come together. Honored to be credited. Go check it out. store.steampowered.com/app/3927580/Horde_of_Viscount/ #gamedev #indiedev
TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release in 2 hours! $4 ONLY on release week: store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG
TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release! #hordeofviscount #indiegames #gameboy #retrogames #metroidvania
Remember to regularly wash your godot icon.png
Turn readability improvements. • Units dim after acting • Clearer enemy turn flow Combat is getting easier to read. Devlog: veilkeepergame.com/devlog/post?slug=devlog-05
Combat is now working. Units can attack, take damage, and be defeated. The first full combat interaction is now in place. Devlog 04: veilkeepergame.com/devlog/post?... #veilkeeperdev #indiedev #godot
Devlog: Unit Selection & Movement Units can now be selected and moved across the grid. • Clear movement range • Fast tactical positioning • Distinct unit roles Starting to feel like a real tactics game. #VeilkeeperDev #IndieDev #TacticalRPG
Units on the board. Now it's starting to feel like a tactics game. #veilkeeperdev #gamedev #tacticalrpg