PlayNYC is a wrap. Getting to watch people play Veilkeeper, learn the systems, and give real feedback was amazing! Thank you to everyone who stopped by and played. I'm heading home with a lot of notes and a lot of excitement for what comes next. #PlayNYC2026 #indiedev
PocketLore Studios
@pocketlorestudios.bsky.social
Indie game studio building worlds worth getting lost in. Developing @veilkeepergame.bsky.social, our debut tactical RPG where your army shrinks the deeper you push.
Veilkeeper’s Alpha demo is now publicly available on itch.io for Windows and Linux. Play it here: pocketlore-studios.itch.io/veilkeeper #gamedev #indiedev #veilkeeperdev
Setup is done. Veilkeeper is officially at PlayNYC. @playcrafting.bsky.social #PlayNYC2026 #gamedev #indiedev
Veilkeeper is now on Steam. Wishlist it now: store.steampowered.com/app/4515130/... #gamedev #indiedev #veilkeeperdev
Veilkeeper on Steam
A tactical RPG where your army shrinks the deeper you push. Lead fragile expeditions into unstable rifts, secure relay nodes to hold your connection, and build a shard that grows stronger with every r...
store.steampowered.com
Alpha 0.1 launching on August 20th! Same day Veilkeeper shows up at PlayNYC it's going to go live on itch.io. Early proof of concept build for the combat section, looking forward to hearing feedback and starting the process of getting player feedback!
PocketLore Studios is exhibiting at #PlayNYC2026 at Anime NYC! We’ll be showcasing Veilkeeper, our turn-based tactical RPG built around positioning, facing, and squad composition. 📍 Javits Center 🗓️ August 20–22 Come play the demo and say hi! @playcrafting.bsky.social
Veilkeeper has its first official key art. Created by Falsemind of falsemindstudios.com, this piece captures the image I’ve had in my head for the game: the Veilkeeper overlooking the city as the rift tears open above it. Really happy to finally share this. #gamedev #indiedev #veilkeeperdev
Before and current. Veilkeeper’s deployment phase already worked mechanically, but the presentation still felt like a prototype. The latest pass adds a real battlefield, clearer deployment boundaries, and a stronger first impression for new players. #gamedev #indiedev #veilkeeperdev
A metroidvania with arcade and exploration areas; use finite subweapons for advanced movement, difficulty from casual up to souls-bourne-ring. Customize with equipment: build your town, complete quests - trouble on a stage? Enjoy infinite lives; no game overs here! @hordeofviscount.bsky.social
Welcome to PocketLore Studios. I’m building an independent game studio around worlds worth getting lost in. Our first project is Veilkeeper, a tactical RPG where your army shrinks the deeper you push. Follow the journey: pocketlorestudios.com veilkeepergame.bsky.social veilkeepergame.com
PocketLore Studios
Independent game studio. Currently building Veilkeeper.
pocketlorestudios.com
New players shouldn't have to guess what a unit does before choosing it. Veilkeeper's draft screen now has unit cards showing role, strengths, weaknesses, and a short tactical overview. Small UI changes like this make the first battle much easier to understand. #veilkeeperdev #gamedev #indiedev
First impressions matter. Here's Veilkeeper's title screen a few weeks apart. The core combat loop is done, so I'm shifting toward polish. Small improvements like this are helping the game become the vision I've had in my head. #gamedev #screenshotsaturday
Another step toward Alpha. The combat loop is now complete, so I've started polishing the player's first impression—the title screen. Still plenty of work ahead, but it's rewarding to see Veilkeeper becoming more and more like the game I've had in my head. #gamedev #indiedev #screenshotsaturday
The world of Veilkeeper is starting to take shape. This is the first colored concept for the game's key art, exploring the contrast between the amber light of the home shard and the purple energy of the rift. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev
Key art is officially underway. Excited to be collaborating with falsemindstudios.com on the visual direction for the project. Still early, but it already captures a lot of the mood: quiet scale, isolation, and the rift looming overhead. Excited to share more as it develops. #gamedev #indiedev
Starting to define Veilkeeper’s visual identity. Moved from grayscale into color using the amber / purple palette. Focusing on readability + consistency across UI icons. First set that feels like it belongs together. veilkeepergame.com/devlog/post?... #pixelart #gamedev #indiedev #veilkeeperdev
Fixed a subtle issue in my tag system: Typos didn’t break anything—they just silently failed. “pooison” = no poison effect, no error. Now all tags are validated at startup against a master list. Flexible system, but with safety. #gamedev #indiedev #veilkeeperdev
Art of the Veil #1 Learning pixel art as I build Veilkeeper. First original asset — a selection crystal for the combat grid. Started rough. Ended with something I’m actually proud of. #veilkeeperdev #gamedev #indiedev
Huge congrats to @HordeOfViscount on the launch of Horde of Viscount — now live on Steam. Really cool to see this project come together. Honored to be credited. Go check it out. store.steampowered.com/app/3927580/Horde_of_Viscount/ #gamedev #indiedev
TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release in 2 hours! $4 ONLY on release week: store.steampowered.com/app/3927580/... #hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG
TONIGHT AT 9:45pm EDT Horde of Viscount RELEASES ON STEAM Tune into twitch.tv/hordeofviscount to watch the release! #hordeofviscount #indiegames #gameboy #retrogames #metroidvania
Turn readability improvements. • Units dim after acting • Clearer enemy turn flow Combat is getting easier to read. Devlog: veilkeepergame.com/devlog/post?slug=devlog-05
Veilkeeper is a tactical RPG where your army shrinks the deeper you push. Venture into unstable rifts. Leave units behind to maintain your connection. Build a shard worth returning to. How far can you go before the line breaks? In development — veilkeepergame.com
PocketLore Studios — independent game development. Currently building VEILKEEPER: A tactical RPG where your army shrinks the deeper you push into dangerous rifts. Follow development: 🦋 @veilkeepergame.bsky.social 🌐 veilkeepergame.com
Veilkeeper
A tactical RPG where your army shrinks the deeper you push.
veilkeepergame.com