Pawel M

@venetian.bsky.social

I code Games and Tools. Currently working on https://liminal.lv Editor for Blender and Godot

Got caught holding the bag on a significant and surprise expense hitting me at a bad time. If anybody needs short term (part time, 3 mo. max?) commission work to write or polish the physics/controllers for arcadish jeeps, planes, spaceships, vehicles, etc. send me a message!

Pattern Pack is one of my more popular assets, because of its generic nature. So, I've made 80+ more patterns! They'll be released soon, completely free. Both in PNG and SVG formats ✨

Bild

About 30 years ago I got an Arcade game pack on CD.There was this game where you fly a spaceship, deliver cargo and try to not run out of fuel. The idea has been living rent free in my head ever since. It's #ScreenshotSaturday, so I'm sharing the first gameplay of a spiritual successor to that game🚀

Cool, cool. The addon now correctly handles materials. I decide which godot materials I want to use on my level geometry and blender will load them. When importing back to Godot, materials will be resolved to original materials. No material duplicates, no pain ( ͡° ͜ʖ ͡°) #godot #gamedev

Entities now show up as read-only 3D meshes. Those meshes are just godot scenes exported as gltf files. Next step: Write a godot importer to import entities and convert them into actual scene instances to close the loop :) #godot #gamedev

Experimenting with blender addon that lets me import game entities from my #godot project into #blender. This way, I should be able to prototype my levels entirely in blender without constantly alt + tabbing between the two. Design in blender, playtesting in godot. #gamedev