Michael Wiesing

@vrneuroscience.bsky.social

He/Him. Postdoc @EventLab @UniBarcelona Open VR environments for research (CC0): gitlab.com/eventlabprojects/openenvironments. VR research feed: https://bsky.app/profile/did:plc:wkncjmnqrxjmx7dskjju2nii/feed/vrcademicsky http://tinyurl.com/27p67z27

Just a heads-up that the deadline for our special issue, "Virtual Bodies for Real Humans - Avatars, Sensations, and Emotions," ii June 30th. If you have work ready on avatars, bodily sensations, or emotions in XR, make sure to submit your abstract soon. All the details are here tinyurl.com/59ad8s27

Frontiers | Virtual Bodies for Real Humans - Avatars, Sensations and Emotions

Our bodies are fundamental to how we experience and interact with the physical world, and they shape the way our minds develop. The human brain develops toge...

frontiersin.org

New paper at #ICRA2026 with/led by Matt Walter's team at TTIC. HapCompass: wearable haptic device for teleoperation that gives directional cues via asymmetric vibration! By mapping the robot's tactile measurements—improves teleoperation performance + better imitation learning!1/3

Excited to announce CATlab — the Cognition, Action and Touch Lab — a new junior research group at our department, led by Dr. Art Pilacinski( @fatresearchcat.bsky.social ). The group will explore how cognition, action, and touch interact in neuroscience research. Congratulations, Art! 🧠

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[Admin] Liebe alle, auch diese Woche machen wir eine kleine Pause. In der Zwischenzeit suchen wir weiterhin neue Wissenschaftler*innen, die eine Woche lang unseren Account übernehmen möchten (gerne auch kurzfristig). Interesse? Meldet euch unter: dasistsciencetwitter@gmail.com.

I'm working on transferring Metahumans to Unity, which works well so far. But now I'm working on the shading and it's incredible how complex the eye shader for them is! I guess I need to drastically simplify the eyes here to get this running on Quest 😅

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