Registration for VRS and the VRS Hackathon is open!
Michael Wiesing
@vrneuroscience.bsky.social
He/Him. Postdoc @EventLab @UniBarcelona Open VR environments for research (CC0): gitlab.com/eventlabprojects/openenvironments. VR research feed: https://bsky.app/profile/did:plc:wkncjmnqrxjmx7dskjju2nii/feed/vrcademicsky http://tinyurl.com/27p67z27
📢 Deadline extended! You now have until July 31 to submit a poster or VR demo to VR Summit 2026. 📍 Bochum · Oct 12–13 (VRS Hackathon Oct 10–11) ✍️ Submit: docs.google.com/forms/d/e/1F... #VRSummit2026 #XR #VirtualReality #VRResearch
🌐🫂We are proud to coordinate @presencexr.bsky.social, a @horizoneu.bsky.socialproject aimed at building a more human and effective #XR ecosystem that will reshape how we communicate by elevating the sensation of "truly being there" 🎥 https://f.mtr.cool/zmuvatgrlm #i2CATresearch
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
f.mtr.cool
We have extended the abstract submission deadline for our Frontiers special issue, "Virtual Bodies for Real Humans - Avatars, Sensations, and Emotions," to July 30th. www.frontiersin.org/research-top...
Frontiers | Virtual Bodies for Real Humans - Avatars, Sensations and Emotions
Our bodies are fundamental to how we experience and interact with the physical world, and they shape the way our minds develop. The human brain develops toge...
frontiersin.org
Just a heads-up that the deadline for our special issue, "Virtual Bodies for Real Humans - Avatars, Sensations, and Emotions," ii June 30th. If you have work ready on avatars, bodily sensations, or emotions in XR, make sure to submit your abstract soon. All the details are here tinyurl.com/59ad8s27
Interesting and highly relevant paper to "democratize open VR research" www.pnas.org/doi/10.1073/...
Creating common virtual ground: Protocols to democratize open VR research | PNAS
By immersing participants in consistent virtual environments, VR enhances study realism, reduces confounding variables, and improves procedural con...
pnas.org
Researching XR, haptics, or intelligent virtual humans? Submit your work to our new Frontiers in Virtual Reality Research Topic: "Presence in Extended Reality." Deadline: Dec 27, 2026. Read the full scope and submit here: www.frontiersin.org/research-top... #XR #VirtualReality #Haptics #VR
Frontiers | Presence in Extended Reality: Holoportation, Haptic Interaction, and Intelligent Virtual Humans
The PRESENCE project envisions transforming the XR landscape by overcoming key technological limitations. This Research Topic is inspired by the project: htt...
frontiersin.org
Having a great time at our @dagstuhl.de Seminar on virtual bodies, showing off @presencexr.bsky.social technology like this Gaussian splatting avatar, a scan of Frank Steinicke, fully rigged & animated, that Ke Li is demoing to Victoria Interrante. #GaussianSplatting #VirtualReality #Avatars
✍️ Want to present? Submissions for posters & VR demos are open until July 15, 2026. Accepted abstracts will be published in a proceedings book after the conference. Submit here 👉 vrs.ruhr-uni-bochum.de/submit/ #VRSummit2026 #XR #VirtualReality #ImmersiveTech #VRResearch
Submit – VR Summit 2026
vrs.ruhr-uni-bochum.de
📢 VR Summit 2026 — Registration is now open! The 4th VRS Conference returns to Bochum 🇩🇪 this October: researchers, devs & clinicians exploring XR, human cognition & health. 🗓️ Conf: Oct 12–13, Rotunde 🛠️ Hackathon: Oct 10–11, TGW 🎟️ Register 👇 www.eventim-light.com/de/a/69f35a2...
Did I already mention that our VRS Proceedings for 2023-2025 are now published? No? Ok, but now! omp.ub.rub.de/index.php/RU...
VR Summit Abstract Book: 2023-2025 | OMP Ruhr-Universität Bochum
omp.ub.rub.de
Just a heads-up that the deadline for our special issue, "Virtual Bodies for Real Humans - Avatars, Sensations, and Emotions," ii June 30th. If you have work ready on avatars, bodily sensations, or emotions in XR, make sure to submit your abstract soon. All the details are here tinyurl.com/59ad8s27
Frontiers | Virtual Bodies for Real Humans - Avatars, Sensations and Emotions
Our bodies are fundamental to how we experience and interact with the physical world, and they shape the way our minds develop. The human brain develops toge...
frontiersin.org
New paper at #ICRA2026 with/led by Matt Walter's team at TTIC. HapCompass: wearable haptic device for teleoperation that gives directional cues via asymmetric vibration! By mapping the robot's tactile measurements—improves teleoperation performance + better imitation learning!1/3
Save the date! #MindXR returns to Berlin, June 30–July 2, 2027. Join researchers and clinicians working at the intersection of XR, mental health & HCI to shape the future of evidence-based, human-centred mental health care. More soon: mindxr.info
wow — the preprint host, arxiv, is banning authors for a year if they submit papers with hallucinated citations 🤖
I find this unsettling: A new study in #Lancet shows that the number of faux citations in scientific articles is on the rise, and #AI is likely to blame. @aniloza.bsky.social reports. www.statnews.com/2026/05/07/l...
New paper out. We found that virtual threats (like a wolf in the room 🐺) cause more discomfort in mixed reality or when the virtual space replicates the real world, as compared to a generic virtual environment. www.cell.com/iscience/ful...
Excited to announce CATlab — the Cognition, Action and Touch Lab — a new junior research group at our department, led by Dr. Art Pilacinski( @fatresearchcat.bsky.social ). The group will explore how cognition, action, and touch interact in neuroscience research. Congratulations, Art! 🧠
The extended proceedings (containing all posters, demos, workshops and more) is also online: dl.acm.org/doi/proceedi...
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems | ACM Conferences
CHI: Conference on Human Factors in Computing Systems
dl.acm.org
NEW preprint with @stephen-ramanoel.bsky.social and @mobilebrainimaging.bsky.social 🎉 In this final study of my PhD, we combined immersive virtual reality with mobile EEG and gait analysis during a path integration task, recording from 30 young and 32 older adults www.biorxiv.org/content/10.6...
[Admin] Liebe alle, auch diese Woche machen wir eine kleine Pause. In der Zwischenzeit suchen wir weiterhin neue Wissenschaftler*innen, die eine Woche lang unseren Account übernehmen möchten (gerne auch kurzfristig). Interesse? Meldet euch unter: dasistsciencetwitter@gmail.com.
presence-xr.eu/presence-a-t... 🔗 🚀 Tomorrow: The Grand Finale! Join the PRESENCE Project for our final session. A Cross-Project Panel Discussion chaired by Mel Slater, wrapping up 10 weeks of XR innovation. 🗓️ March 25 | 🕔 17:00 CET #XR #Innovation #HorizonEurope #Webinar #PRESENCE
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project
presence-xr.eu
I'm working on transferring Metahumans to Unity, which works well so far. But now I'm working on the shading and it's incredible how complex the eye shader for them is! I guess I need to drastically simplify the eyes here to get this running on Quest 😅
The feedback to my application for a La Caixa Grant I applied for, is just an AI summary.
Recent work has shown how vulnerable online survey research is to LLMs. Motivated by this, we examined our online Posner cueing data from Prolific. It's concerning. We now must carefully consider when (or whether?) online behavioral data can be trusted. see our comment: www.pnas.org/doi/10.1073/...
PNAS
Proceedings of the National Academy of Sciences (PNAS), a peer reviewed journal of the National Academy of Sciences (NAS) - an authoritative source of high-impact, original research that broadly spans...
pnas.org
AI presents a fundamental threat to our ability to use polls to assess public opinion. Bad actors who are able to infiltrate panels can flip close election polls for less than the cost of a Starbucks coffee. Models will also infer and confirm hypotheses in experiments. Current quality checks fail
I'm trying to implement some physics hands, with some interesting results so far.
Tomorrow (4th February 2026) I am giving a talk about physics-driven characters for Virtual Reality created with Deep Reinforcement Learning, and what cognitive sciences can learn from these. If this sounds interesting, you can attend following this link: presence-xr.eu/presence-a-t... It's free!
Frontiers collection on 'A Metaverse for the Good: AI and the Metaverse' - see the call on www.frontiersin.org/research-top...