WeIndies

@weindies.bsky.social

A small creative community of artists and programmers who develop independent games and interactive media. Website: https://weindies.org/ Discord: https://discord.gg/zK8tXREq3S

our indie game: - hand drawn by Celeste's pixel artist - music by Disasterpeace - made on our own game engine - a slow-burning horror RPG - meet (or date) 10+ charming characters - fast-paced combat - customize your playstyle with crafted items and combat abilities

Happy four year anniversary to our beloved Queer Man Peering. A game that completely changed the trajectory of our lives. 😘😘 It was such a difficult development, but after four years of working on Janet I’m starting to think that maybe that’s an ‘us thing’. store.steampowered.com/app/1711420/...

Queer Man Peering Into A Rock Pool.jpg on Steam

A joyful, strange experience in which a middle-aged queer man toddles around a strange island attempting to re-furnish his empty house.

store.steampowered.com

After a loooong break, I’ve gotten back to my space photography solo project! 📸🛰️🦠 And I decided to get rid of my menu systems, everything is now physical and diegetic, and I really enjoy how chaotic it gets having to handle your own freshly printed photos in low gravity!

Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. 🍃 #GodotEngine #gamedev #indiedev

Zi@majormcdoom.bsky.social · 4mo ago

Added more wind effects and integrated other systems into it! Characters lean into the wind to keep their balance, squint, change their gait, etc. All physical objects and floppy bits in the game also respond accordingly. 💨🍃 #GodotEngine #gamedev #indiedev

Last year I said I was making a game — I still am! Below is what I hope will be one of many WIPs I share — still very early and missing many things I'm excited to add. I'm focusing on recreating my style in a 3D world and I'm happy with the direction.