olive 🌺

@wick.works

Neurobiologist, portland game dev 🏳️‍⚧️ Making Lancer Tactics. I miss cohost. www.wick.works | wick.itch.io

Weird accomplishments: I was the first person in the universe to know there's inhibitory feedback within the vocal circuit of x. laevis I once wrote a Kickstarter post so good staff emailed to say "wow good post! we all read it" I helped develop and name a new class of techniques in fire spinning

Heather Flowers (500FF DEMO OUT NOW)@hthrflwrs.bsky.social · 2w ago

I invented an alien conlang for a game, then invented a poetry format for it I wrote/directed a game that got ranked 47th best PC game of all time by RPS I've built a game engine from scratch I once made a soup so bad that Alton Brown came into my mentions denying responsibility

We need some help doing technical writing/editing for Lancer Tactics' rules text! Inline glossary tagging, styling, & adapting wording when it doesn't make sense in a video game context. ~40 hours of contract work staring at google sheets; job posting is here: lancertactics.com/hiring-techn...

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Just manually sold a copy of LT to a player in brazil for half-price because the USD-Real exchange rate is so bad & itch.io doesn't have regional pricing... and it cost $30 to set up our Wise account to be able to directly accept payments. A+ business lol

We just had our first malicious upload to Lancer Tactics' mod.io directory! Somebody AI-vibe-coded a mockup of a companion editor app & provided an evil installer URL file. It's been removed, but stay on your toes. This shit looks plausible at first glance (but hilariously wrong in the details)

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Godot 4.7 added visual control offsets which makes animating UI 1000x easier, so I spent the evening sprinkling it in on various screens.

I keep getting contacts about localizing lancer tactics which claim to not use LLMs but the emails are very clearly written by LLMs. 🪦

Thank you to the organizers and volunteers of PIGCON @pigsquad.com! This weekend was so much fun & I loved how many cool conversations I got to have with folks. Looking forward to the next one ;)

"this will be my final business card design," 2020 me said, "I'll just have my website and the one social media site that'll stick around: twitter."

Much like how butterflies have tear-away wingtips to help escape damage from birds, biologists have noted a recent increase in bosses' non-essential extremities displaying glowing "weak points"

Any #godot brained folks able to help me with this? We have audio assets in the project that get compiled to FMOD banks, so don't need to be exported. However, I've tried every method of excluding them to no avail (gdignore, export modes) and nothing works besides deleting the folder before export.

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I'm really struggling to find the motivation to add V3 NPC support to Witchdice. It's fiddly boring json format work. If you use Witchdice for Lancer, I'd be interested in hearing: - is WD still relevant? What does it do that C/C doesn't? - is there any point in keeping backwards compat for V2 NPCs?