@wrstldev.bsky.social

🇨🇦

The most unbelievable thing about the new Ghostbusters commercial is that Peter Venkman would willingly go out and do any actual work.

Peter Venkman getting his hands dirty.

🥱Got some coding done. The game will now add 'arena effects' to entrance themes on the fly based on the venue size. I just need to figure out a new preset that sounds good for outdoor arenas.

It's really funny that years ago we'd be passionately arguing about Unreal vs Unity in indie dev friend circles and now we're all just like "yeah... I've been messing with Godot lately..."

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

Godot 4.7 Release: Lights, Camera, Action!

Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

godotengine.org

Modern gaming sucks so much that I had to instantly turn down the new console I was gifted for my birthday last night and explain that they were actually giving me a huge financial burden and not gifting me a 'fun new toy'.

when it comes to 3d modeling the 90-10 rule usually applies. that is to say 10% of the time is spent working and 90% is spent going haha model go spinny in the viewport of your application of choice