ylop

@ylop3d.bsky.social

making #pocketworkstation - a tiny virtual environment to make #lowpoly 3D and 2D games

I've been developing pocket workstation for a while, it's a tiny environment for low-poly 3D and 2D games. I think it's about time to take it out of the closet, a little bit? If anyone wants to try it out, please send me a PM. Reposts are very welcome, help me share it. #pocketworkstation

I haven't had much time to post progress lately but here's what's happening with pocket workstation: A new VGA mode that bumps the game resolution to 640x480, optionally it can be popped out in its own window 2X scaled.

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I've added grid based movement, the floor tiles use the mesh color multiplier to simulate light fading off from the candle. Still plenty of memory left to add enemies and variations to the floor map. #pocketworkstation

a bit of progress every day. I'm finally using the vertex color volumes that I added a while back. These are bounding boxes that transmit color to anything in their radius. The result is baked into the level file and applied on load. #pocketworkstation

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I've been working on mesh instancing to save video memory. Pocket workstation doesn't have a scene graph (a loaded level doesn't draw itself). These are only level-editor facilities that the user then needs to exploit: load level, list instances, draw source model at instance location.

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Explore Dr. Slump (PlayStation) levels, maps, models, and it's timeless 3D Pixel Art in the browser! Dr. Slump (PS1) added to the library: Arale, Penguin Village characters and bosses, animations, levels with animated water, waterfalls, lava, moving characters, vehicles. #pixelart #retrogames #ps1

#PitchYaGame CARIMARA - Beneath the forlorn limbs My short spooky game will release this summer ! - 🏡 A well polished tiny world with a weird retro style - 💀 Low horror and dark tale aesthetic - 🃏 Card based dialogs system and investigation

Walaber dither in pocket workstation. A texture holds 7 rows of hand-drawn dither patterns, 9 possible shades and 9 colors. The shader clamps the light incidence to the 9 dither shades (there's no lights in pw so it's just a vec3). Go check @walaber.com 's Reason and Rhyme! #pocketworkstation