Yzahkin Games

@yzahkin.games

🎮 Creating small games as a hobby 🤖 Active project: something in Godot Cupig on Steam! https://store.steampowered.com/app/2999220/Cupigs_Key_Collectathon/ Website: https://yzahkin.games

I half want to replace my Cupig to that pig in my game, but I really do not want to do any more work in that thing. It would be funny tho. I am almost done with my side project and ready to start making my new, bigger, better, seriouser (I promis) attempt to make a game. This time in Godot.

Kenney@kenney.nl · 4mo ago

Added 9 new pets (and remade all previously included, added 4 new animations for each) to these free #gameassets, they'll be released Thursday March 26th!

After some side questing (building a blog for fun, like it is 2010) and actual-day-job™ related things: now I finally make the itch version of Cupig. I just comment out Steam code, build it and done. The game will be pay what you want. And after this: I am finally free to start a new project.

So #godot engine people! I have a question: Is it possible to use more than one programming languages in one project? Is Godot modular like that? Thinking about my next project and I can see a situation where C++ would be better for some stuff, but I am very fine with Godot Scirpt too.

Nobody buys my game (no surprises there), but it is so incredibly funny how many spam I get, small twitch channels, and fake looking "agencies" asking for free keys. I got 1-2 email every day. I wonder who falls for these. #gamedev #solodev

I updated Cupig's Key Collectathon. Fixed achievement code (they will open retrospective for people who should have got them already). Also added key counter (as players prefer it) and fixed the walls. Now I will work on the itch edition, and after that make it open source and forget all about it.

I will try to fix what Steam people said is problematic in the game (they couldn't change language with the controller and that is truly a bug I did not notice). But the next two weekend and the whole week is off for me. Sooooo I am near. And far. #gamedev

Akos@yzahk.in · last yr.

First round my game was rejected by Steam as turns out full controller support is harder than I imagined. UI making is my biggest enemy. But I am doing this to learn. So I do that.

This was a highly productive day. I fixed some levels, made a build of the game for Steam review, made a trailer (it is the lowest effort ever, not even put it here). Fixed a bug with the save system (it only supported 30 levels, the game has 100) and tested the achievements. All good.

Finally I have build on Steam. Funny thing: the Steam Pipe Build uploader did not accept my credentials. I had to change password (that I typed right, no white spaces). I guess its length (150 char) or one of the special characters did not sit right with the tool. #gamedev

Making the Language system in my game was the most fun to be honest. Game logic did not excite me that much. Language system is not even a big part of the game. It is a small class, reading a json file based on country code. #programming

Things are slowing down before the finish line, because the start of the year is packed full with my family's events, also world politics doesn't make life easy or cheap. But I finally hooked up every translation. Added music to the mix and 99 levels done from 100. #gamedev

While I am doing a social media detox now days, I stopped to visit this site too. But I am making the game. I do not have anything to report as it is small bug hunting and level creation. It is very dry to write about and dry to do too. But this is the finish line before the finish line.

After more than 10 years I started to play Spore again. And it is still fun. But as I play it I can not shake the feeling that there are nothing in it that I am not capable of doing with any modern game engine. Maybe the creature creator would be real challange to do. #gamedev

Screenshot of the game Spore. Several stars seen in space, empires marked with red and green areas around stars.Spore creature creator. Legs on the left, on the right a red creature with two legs, spikes, red eyes and a poison gland.

The last some levels are ahead of me. The last one will be the biggest labirinth. No final boss or anything. Just a big challange with all the stuff the game provides. Even sharks. It shouldn't make sense. It just have to be fun. #gamedev

Rotating projectile spawner works finally. Kill code still needed. After that I just have to finish the last 20 levels, add music, credits screen and the game is good to go.