Aaron Trammell

@aarontram.bsky.social

Anyone who ever had a heart, they wouldn't turn around and break it. Anyone who every played a part, they wouldn't turn around and hate it.

❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥❤️ Haven’t been on here in a minute, but I wanted to share that Jenny Stoever, Liana Silva, and I (plus many many other amazing authors) finally finished the SO! Reader.

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So very excited that one of my last remaining PhD students, Mikael Sebag, successfully defended his dissertation—titled "The Magic Systems of Modern Games"—today! I'm so proud of him and so thrilled that people are finally going to get to read this work!

UNIVERSITY OF CALIFORNIA, 
IRVINE     
The Magic System in Modern Games   DISSERTATION   
submitted in partial satisfaction of the requirements for the degree of   
DOCTOR OF PHILOSOPHY  
in Informatics   
by   
Mikael D. Sebag 
      
Dissertation Committee: 
Professor Aaron Trammell, Chair 
Professor Katie Salen Tekinbaş 
Dr. Theresa Jean Tanenbaum     
2025ABSTRACT OF THE DISSERTATION  
The Magic System in Modern Games 
by 
Mikael D. Sebag 
Doctor of Philosophy in Informatics 
University of California, Irvine, 2025 
Professor Aaron Tramell, Chair   

Magic systems are the subsystems of fantasy games that regulate the player’s ability to cast spells. These systems set the rules for what magical feats are mechanically and diegetically possible in the gameworld, how often they can be performed, at what cost, and by whom. While magic systems are often central to how players experience fantasy games, the values encoded within the design and behaviors of these systems have gone critically unexamined. Using Pinch and Bijker’s theory of the social construction of technology, this dissertation traces a history of the magic system as a sociotechnical artifact across three distinct periods of its development. In this narrative, the dominant relevant social group of each period—fantasy novelists, tabletop roleplaying game designers, and early computer game programmers—progessively rationalized the idea of magic in order to address problems they each encountered in representing magic within their respective mediums. Through historical method and the close reading of systems-as-texts, this dissertation analyzes short stories, novels, printed rulebooks, and early computer roleplaying games between the years 1932 and 1986 to argue that modern magic systems have rationalized magic not solely in games but through them—a process that I have termed ludic disenchantment.

🎉🔥🎉ANNOUNCEMENT 🎉🔥🎉DAY🎉🔥🎉 Jonathan Rey Lee’s book on CATAN is almost out. It’s the first in the Tabletop Gaming series that Paul Booth and I have been hard at work editing this past three years. Anyway, the book is fantastic. Please consider it and share with the right people.

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I don’t post much these days but I wanted to share the good news. Was just promoted to Full Professor at UCI!!!! Thanks to all of the colleagues and friends who supported me along the way. I love you all and promise that I won’t let this make me crappy ;) ❤️🔥❤️🔥❤️🔥❤️🔥❤️

Hands down the best critical analysis of CATAN I've ever read! I'm really excited to see Jonathan's book hit the shelves!!!!

J. Rey Lee@jreylee.bsky.social · last yr.

Feeling unsettled by current events? Want to be unsettled by #boardgames too? Unsettling Catan, the first entry in a new series on Tabletop Games edited by @pbooth81.bsky.social and @aarontram.bsky.social, is releasing Nov. 2025. Link: press.umich.edu/Books/U/Unsettling-Catan 🧵(1/3)

Cover image for Unsettling Catan.