J. Rey Lee

@jreylee.bsky.social

Boardgamer, writer, teacher, girl dad, recovering academic. Unsettling Catan: lookingglance.com/unsettling-catan/ The Looking Glance: lookingglance.com

Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12

Board game criticism matters, not because it guides people towards 'good' games and away from 'bad' ones. But because it opens up the conversation about games. It establishes the cultural significance of play, while also expanding our vocabulary and the tools we have to reflect on it.

There’s no way to exactly quantify how much a writer waffles over a thorny topic, but it's indicative of how much I wrestled with “A Gamer’s History of the US” that so much got left on the cutting room floor. This isn't an unusual ratio for academic writing, but it’s a lot for an opinion piece.

Two snippets of the word count tallies displayed by MS Word.  The published version weighs in at 13 pages or 4,982 words and the cuts weigh in at 74 pages or 21,704 words.
J. Rey Lee@jreylee.bsky.social · last mo.

Welp, I just posted the longest, weirdest, and by far most political piece I’ve ever written for The Looking Glance. So, here’s “A Gamer’s History of the US,” my thought experiment in using game design to show how our 250-year democratic experiment went wrong. #boardgames

Unsettling Catan is an excellent study that builds a substantive cultural critique from a touchstone in the boardgame world that extends to other eurogames and beyond. I benefitted from reading Professor Lee’s work and recommend Unsettling Catan without reservation. #booksky @uofmpress.bsky.social

Review of Unsettling Catan - Technology and Society, Incorporated

Landing page for Technology and Society, Incorporated. Owner Curtis Frye is an online trainer and conference keynote speaker.

techsoc.com

I love this game design advice from @beyondsolitaire.bsky.social, but it's really a wake-up call for all of us. If we want to demand more from game designers, we need to show them that #boardgame critics and players are genuinely engaging with their art. 🧵

David Masnato 🔜 PAX West@davidmasnato.com · 4w ago

There's tons of tabletop game design advice out there now. Some is valuable. Much of it is well intentioned but unhelpful "best practices" served as gospel. The most recent video from @beyondsolitaire.bsky.social feels vital in a way this space rarely sees. www.youtube.com/watch?v=TRFY...

There's a part in the book "Careless People" where the author beats Zuck at Settlers of Catan, and he is absolutely wrecked by it. Someone pulls her aside to explain everyone else has been letting him win for years. I think about this a lot re: why tech bros think everyone will love AI chatbots.

Julian Sanchez@normative.bsky.social · last mo.

People who spiral out overusing LLM chatbots are really just experiencing the kind of brain-damaging stream of unconditional validation that’s always been the norm for the hyper-wealthy, which explains a lot.

Welp, I just posted the longest, weirdest, and by far most political piece I’ve ever written for The Looking Glance. So, here’s “A Gamer’s History of the US,” my thought experiment in using game design to show how our 250-year democratic experiment went wrong. #boardgames

A Gamer’s History of the United States

Tell you what: we can talk about keeping politics out of our games when politicians stop playing games with our lives and livelihoods.  Until then, I’ll keep exploring the ethical, cultural, and ev…

lookingglance.com

Had a lovely talk with @timclare.bsky.social about his new book The Game Changers / Across the Board. Tim talked about writing a serious book on games, going into communities to explore their play traditions, and how games can help people—especially neurodivergent people—make sense of themselves.

Tim Clare on The Game Changers / Across the Board

Today, author and podcaster Tim Clare joins us at the table to talk about his new book with two titles: The Game Changers (British edition) and Across the Board (US edition).  As these titles sugge…

lookingglance.com

I really like the phrase "Detached Design." It evokes for me what I believe defines German-influenced hobby games or the "euro game": bureaucracy. While I agree with @jreylee.bsky.social that many euro games have deeply embedded capitalist mechanics, the ethos of "detachment"...

Ludology Podcast@ludologypod.bsky.social · 3mo ago

🎲✂️ *New Episode!* @senfoonglim.bsky.social and @ericabouyouris.bsky.social talk to J. Ray Lee (lookingglance.com), the author of Unsettling Catan: Detached Design in Eurogames. They discuss Catan's impact, detached design, and how game designers can avoid it. ludology.libsyn.com/ludology-257...

This and Ava Foxfort's recent piece are so refreshing in a hobby space where so much of the writing aims at reviewing games for would-be consumers. As a medium of play, games may be better suited to this kind of experiential and emotional writing than to being treated like commodities.

Tim Clare@timclare.bsky.social · 2mo ago

I wrote a piece about attending the UK Games Expo last weekend, about feeling bad, stupid & worthless, about taking my 9 year old daughter for the first time, about the values of the market, & about pointless games. It's called 'Stupid Games, Stupid Prizes': www.timclarepoet.co.uk/stupid-games...

It's a bit odd that Pandemic requires you to only Share Knowledge in the specific city the knowledge is about, right? But it's not just odd: it's a nuanced commentary on science, cooperation, and our knowledge economies. Read more in "I, Researcher." #boardgames @mattleacock.bsky.social

I, Researcher (ft. Pandemic)

If the Medic is the most powerful character I’ve ever played, Pandemic’s Researcher might be the weakest.   I don’t mean to say the Researcher is unplayable.  Her ability is quite us…

lookingglance.com