Martin Schmitt

@aberehrlich.bsky.social

Digital Historian @ UniPaderborn & @ ZZF Potsdam; Exploring Bluesky for scientific reasons #digitalgeschichte | Kaffee | Beachvolleyball Instagram: @objektiver

„Digitalisierung ist Gegenstand gesellschaftlicher, politischer und akademischer Reflexionen. Oft erfolgen diese aus der Perspektive der technologisch hochentwickelten Zentren. Wir wollen die globalen Entwicklungen der Digitalisierung aus der Perspektive des Globalen Südens in den Blick nehmen“

H-Soz-Kult@hsozkult.bsky.social · 2y ago

CFA: Digitalisierung http://www.hsozkult.de/event/id/event-134581 Münster, 08.03.2023-02.01.2025, WVEE, Bewerbungsschluss: 02.01.2025

Books on one specific year were a thing lately: 1979, by Frank Bösch, 1977 by Philipp Sarasin, Karl Schlögel’s Moscow 1937. Eventually, we have one for the history of computing: William Aspray’s 1920 focusing on the history of information in one particular year in the US #digitalgeschichte

Jeffrey Yost@justcode.bsky.social · 3y ago

Congrats to CBI Sr. Research Fellow William Aspray, who just published Understanding Information History: The Case of America in 1920 (Springer). It is a microhistory on the single year 1920--info contexts from flu and farming to Prohibition...! #histsci #history link.springer.com/book/10.1007....

The Web and the historian: in my seminar introduction to digital history at Paderborn University, I’m discussing the possibilities of the web both as source & as medium for science comm. We’re reading texts by Mareike König on blogging and by Nils Brügger on Web Source critique #teachingDH

Today we celebrate the completion of our IGGI project on the history of #AI in West Germany. Great keynote by Stephanie Dick! Now Helen Piel and Rudi Seising present approaches, methods and results in the hallowed halls of the Deutsches Museum! #histtech #AIhistory

Bild

„Castles in the Sky”: Reflections on the Mechanical Inexhaustibility of Mathematics, Keynote by @mysdick.bsky.social So impressive! MACSYMA as an early expert system in automated mathematics. She made a convincing argument basing on Mahoney's how the world got into computer: Math was transformed!

Bild

Morgen beginnt der Workshop „Eigensinnige Objekte“ im SFB1567. Die Teilnehmenden loten aus, wie sich durch den Umgang mit zunehmend eigensinnigen Objekten die Mensch-Technik-Beziehung verändert. Organisiert wird der Workshop von Teilprojekt C02 „Virtuelle Körper“.

SFB 1567 Virtuelle Lebenswelten@sfb1567.bsky.social · 3y ago

Save the Date: Am 30.11. und 1.12.23 findet der Workshop „Eigensinnige Objekte“ im SFB 1567 statt. Was passiert, wenn Objekte sich dem gewohnten Zugriff entziehen? Wie kann ein neues mensch-technisches Miteinander aussehen? Infos ➡️ virtuelle-lebenswelten.de/blog-post/ei...

Plakat mit dem Workshopprogramm "Eigensinnige Objekte". Der Workshop findet am 30.11. und 1.12.23 im SFB 1567 statt.

BEHIND THE FACADE OF POTSDAM Our international group was invited today by Rechenzentrum Potsdam and ZZF Potsdam on a historic tour organised by me. The highlight was a view from the roof of the old data center - today a vibrant place of art and culture. www.instagram.com/p/Cz6gd58M6W... #digineq

Martin on Instagram: "BEHIND THE FACADE OF POTSDAM Our international group was invited today by @rzp...

0 likes, 0 comments - objektiver on November 21, 2023: "BEHIND THE FACADE OF POTSDAM Our international group was invited today by @rzpotsdam and @zzfpots..."

instagram.com

Schirvar: Although there were solid economic reasons for tribes to invest in electronics manufacturing, firms like Cherokee Nation Industries (CNI) were not typical business ventures. Most notably, indigenous leaders tended to prioritize employment over profit. #SHOT2023 ⚙️

Bild

Published today: I created a dataset on the sales and distribution of 19 (German) gaming magazines 1980-2000 and published it together with an accompanying blogpost (including some rough findings) on the Confoederatio Ludens research blog! 🥳 #GameStudies chludens.hypotheses.org/1228

Print runs of German Gaming Magazines 1980-2000

by Aurelia Brandenburg Gaming magazines are certainly an important part of the emergence of gaming culture(s) since the 1980s. There is, however, a difference between the importance ascribed by expert...

chludens.hypotheses.org