Artsiom Trubchyk

@aglitchman.bsky.social

Web games developer for the Poki platform, beginner SideFX #Houdini user, #Defold game engine lover, blockchain believer.

Hey! I’m excited to share "Physics Tools" for the @defold.com engine - editor scripts to generate 2D collision from images: -> Convex Hull: Generates .convexshape (4-16 vertices) with optional inset. -> Concave Silhouette: Creates a chain of boxes for complex static geometry (tracks, terrain).

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I opened a released project in the latest version of Defold, which I hadn't updated in 4 years. And it works almost unchanged - I only updated the manifest file and the versions of some dependencies. Isn't that wonderful?

I figured out how the graphics settings menu appears in video games - the developers just put all the options they use themselves in there. I did the same thing, but I also moved the menu to the side so that you can see the result right away! #Defold

My entry for #CrazyGames x #Defold Web Jam 2025 - "Top Speed"! I won't be showing the gameplay, as I didn't have time to create a full track in such a short period 🤦‍♂️ And, I missed a bug when submitting the game at the last minute: the levels don't switch, the game can't be beaten at all 🤦‍♂️

While the previous example for AABB is waiting for the pull request to be accepted, the next one is on its way - "entity picking", about selecting an object from the 3D scene. It's a great demo of working with coordinate conversion, physics raycast and camera animation.

This will be an example of using the new #Defold API to get AABB of meshes and at the same time an example of implementing a dynamic bounding box to move the camera away so that it displays all objects in the scene. Looks good with physics!

It'll be an example of using the GLTF model in the engine. On Reddit I was told that the example with a cube on the scene is too complicated for a beginner 😐 But a car like this and a few pieces of the track might be ok I think?

I'm preparing update to several 3D examples for Defold website, including a new nice grid. From our dev experience you always have a few extra screens in the game to test animations, new mechanics and so on, where the grid and a simple orbit camera script are your best friends!

I plan to make levels directly in the IDE. In theory, it will just be the placement of buildings and spawn points for enemies. Seems pretty convenient. How it looks in the game in the video below 👇