Seven months late for that joke but Defold Toretto is that you? Super cool project!
Artsiom Trubchyk
@aglitchman.bsky.social
Web games developer for the Poki platform, beginner SideFX #Houdini user, #Defold game engine lover, blockchain believer.
New community contribution: Physics Tools by @aglitchman.bsky.social It adds editor scripts that generate collision assets from images: 🚤 a convex hull shape 👤 a silhouette chain from thin box shapes It's perfect for tracks, terrain, and complex boundaries! #MadeWithDefold #gamedev #indiedev
Plus, I’ve released a collection of configs and skills for anyone using AI agents to develop games with Defold - forum.defold.com/t/agent-conf...
Agent Config: collection of AGENTS.md and skills
Hi everyone! 👋 I’ve been using AI tools (agents, like Amp, Codex, Claude) with Defold heavily lately. I noticed that for every new Defold project, I kept creating a new AGENTS.md file and defining th...
forum.defold.com
Hey! I’m excited to share "Physics Tools" for the @defold.com engine - editor scripts to generate 2D collision from images: -> Convex Hull: Generates .convexshape (4-16 vertices) with optional inset. -> Concave Silhouette: Creates a chain of boxes for complex static geometry (tracks, terrain).
This week I’ve got a wild idea: boss monsters are coming to the game! Working on the intro scene where the creature shows up to mess with the player’s base #screenshotsaturday #defold
Example from a real project - the building UI made with Defold GUI follows a 3D game object. A small positioning delay is left on purpose to make it look smoother. #defold
Made an example of using world-to-screen coordinate conversion - a GUI element with the player’s name follows the 3D character’s body. Perfectly fits today’s holiday vibes!
Made an example of using world-to-screen coordinate conversion - a GUI element with the player’s name follows the 3D character’s body. Perfectly fits today’s holiday vibes!
Decided to follow the latest game design trends - now in Mahjong Cards, players can pick one of three bonus cards and tweak each round’s gameplay a bit. #screenshotsaturday #defold
Inspired by GMTK’s brilliant Word Play - proving word puzzles don’t have to be boring or static. Unlike my own games. Time to add effects and motion everywhere! First up is a nice glow-up background for the title text. #defold
I opened a released project in the latest version of Defold, which I hadn't updated in 4 years. And it works almost unchanged - I only updated the manifest file and the versions of some dependencies. Isn't that wonderful?
Just dropped an update for the Object Interpolation component - made it a bit faster and tweaked the formula so it’s smoother than ever. Compatible with Defold version 1.10.4 and newer. github.com/indiesoftby/...
Release 1.3.0 · indiesoftby/defold-object-interpolation
What's Changed Per world time calculation with new interpolation formula. It solved the issue of what to do when fixed update runs at the same frequency as updates and the fixed update frames can ...
github.com
Started as a simple car settings menu… soon it’ll be NASA mission control. #screenshotsaturday #defold
It's obvious that this clone was made by a professional team to make money. It wasn't made by a schoolboy during lunch breaks as a joke for his friends, as platforms like Roblox with user-generated content like to portray it.
Peak Developer Would Rather You Pirate Their Game Than Play A Roblox Knock-Off - Kotaku https://kotaku.com/peak-roblox-cliff-knock-off-aggro-crab-2000614671
First steps in fine-tuning vehicle physics! #screenshotsaturday #madewithdefold
I figured out how the graphics settings menu appears in video games - the developers just put all the options they use themselves in there. I did the same thing, but I also moved the menu to the side so that you can see the result right away! #Defold
Testing skid marks. Done effortlessly - as lines drawn with the Hyper Trails extension and reoriented to the appropriate plane. #screenshotsaturday #defold
This custom-built interpolation component has simplified our work with physics running in fixed time step mode so much that I now use it EVERYWHERE!
The ‘Object Interpolation’ component for #Defold is available for download! github.com/indiesoftby/... The doc is still rough, but it's really simple to use. Just add it to the game object that moves in fixed update and specify the second object to which the interpolated transform will be applied.
My entry for #CrazyGames x #Defold Web Jam 2025 - "Top Speed"! I won't be showing the gameplay, as I didn't have time to create a full track in such a short period 🤦♂️ And, I missed a bug when submitting the game at the last minute: the levels don't switch, the game can't be beaten at all 🤦♂️
I am coming up with different scenes to test how fixed time step interpolation works in the new component. Here, we have 20 fps from physics as is VS 60 fps interpolated. #screenshotsaturday
I am writing a useful and easy-to-use component for those who write logic or use physics in fixed updates. And who said that developing components for Defold is complicated? I even managed to create a drop-down menu for the IDE despite having no knowledge of Clojure. #screenshotsaturday #defold
While the previous example for AABB is waiting for the pull request to be accepted, the next one is on its way - "entity picking", about selecting an object from the 3D scene. It's a great demo of working with coordinate conversion, physics raycast and camera animation.
Defold 1.10.1 is running on Anbernic RG34XX H with Rocknix.
Defold on Linux ARM handhelds! Everything works perfectly: from GL ES 3.2 with instancing, to sound playback and gamepad control. Bunnymark test on RK3566 chip shows 52 FPS at 5000 bunnies. This seems to be a pretty decent performance! #ScreenshotSaturday #Defold
This will be an example of using the new #Defold API to get AABB of meshes and at the same time an example of implementing a dynamic bounding box to move the camera away so that it displays all objects in the scene. Looks good with physics!
It'll be an example of using the GLTF model in the engine. On Reddit I was told that the example with a cube on the scene is too complicated for a beginner 😐 But a car like this and a few pieces of the track might be ok I think?
I'm preparing update to several 3D examples for Defold website, including a new nice grid. From our dev experience you always have a few extra screens in the game to test animations, new mechanics and so on, where the grid and a simple orbit camera script are your best friends!
Just posted a new tutorial! 🛠️ Learn how to build your own MCP server in minutes using the MCP SDK for Java. Perfect for extending AI apps or creating custom tool integrations for Claude Desktop. #SpringBoot #MCP Watch here: youtu.be/w5YVHG1j3Co
Build Your Own MCP Server in Under 15 Minutes | Spring AI Tutorial
YouTube video by Dan Vega
youtu.be
- Mom, can I get Call of Duty? - No you have Call of Duty at home. Call of Duty at home: #Defold #ScreenshotSaturday
I plan to make levels directly in the IDE. In theory, it will just be the placement of buildings and spawn points for enemies. Seems pretty convenient. How it looks in the game in the video below 👇
Visual fit test. Gun function test. The guy just laid down to rest! #ScreenshotSaturday #Defold