Anthony John Agnello

@ajohnagnello.bsky.social

Creative director, writer, creative. Ringer, IGN, TheAVClub, more. Host of Continue Podcast.

My daughter and I are in the midst of rewatching Steven Universe and I remain awed by what they're able to do with stories in such compact spaces. So much character, so much forward momentum, so much humor in ten minute packages.

So: my wife runs one of the five largest remaining first-run indie movie theaters in the country. Cinemapolis! It rules. If there is a fantasy version of a movie theater in your head—cool staff, great programming—it's this. Top Three Things in 2026 I Wouldn't Have Scene Without It (Pictured: Me.)

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Going to be talking about this on the next Continue Podcast episode, but wondering if anyone else has experienced this problem: Do you still love intense horror art but had to abandon it at a certain point because it's too existentially stressful?

I'm wrapping up my time with Cardboard Computer on their unannounced game in early November, & I have some capacity again! If you're looking for consultation or longer term support from an expert game director, narrative designer & writer, drop me a line 💖 contact [at] hannahnicklin.com

A calling card style image with a picture of a white woman with blonde hair and glasses speaking at a conference.  The card otherwise reads:

HANNAH NICKLIN
Creative Director, Narrative Lead/Designer, Senior Writer
12+ years' experience in interactive story + games

•   4 games shipped as Lead (PC, console, mobile)
•   Original and existing IP
•   Loc, VO, various engines + middleware
•   PhD in Interactive Arts
•   Masters & BA in Play/Screenwriting 
•   GDC IS Advisor, BAFTA Juror, TGA Future Class 2020
•   Author of Writing for Games: Theory & Practice

Netflix's Unhinged; Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Die Gute Fabrik, Night School, Cardboard Computer, Santa Ragione.

Based in: United Kingdom
Work in: Remote, CET-PST
LinkedIn.com/in/hannah-nicklin
hannahnicklin.com

Strange thing too. Even while I've been ensconced in creative agency world over my Bluesky absence, I've actually been getting some actual games writing done again. I wrote this for Laced Records' vinyl release of the Stellar Blade soundtrack. Came out nice. www.lacedrecords.com/blogs/blog/e...

Even when Stellar Blade’s soundtrack goes hard, there’s a sadness pres

Writer Anthony John Agnello takes a journey through Stellar Blade music highlights, from sad piano to dancehall to jaunty cool jazz.

lacedrecords.com

The other reason I ended my social hermitage: I'm 3 months into querying agents for the first time. Shopping a complete three-book middle-grade fantasy series. It's been a trip after 20 years in journalism and creative agency work. Marketing others? Easy. Marketing yourself? Alien and hard.

I just got double jump in Metroid Prime 4 after hours of linear funneling through a jungle and a bunch of Matrix factory towers. Usually double jump is exciting in Prime. Now I can go to all those places I couldn't reach! Only here that never happened. Shut up, says Prime 4. They're psychic.

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Have we considered that Metroid Prime 4 might be a Gremlins 2 situation? Like maybe the near-decade development team went towards making a glorious parody of the very idea of needing more Metroid Prime? MAYBE THERE'S A BRAINY METROID.

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