Join us this week on #WwiseUpOnAir as we dive into DLC creation & management in Unreal & Unity, with Audiokinetic Software Developers Hugo Turgeon-Nozaki and Victor Dion-Cormier! 👀 Save the date on YouTube: hubs.ly/Q04mbRg90 #GameAudio #Wwise #Unity3d #UnrealEngine
Alessandro Famà
@alessandrofama.bsky.social
🔊 Field Application Engineer @Audiokinetic 📍 Utrecht, Netherlands he/him
🤖 Wwise 2026.1 (Beta 1) is available for Godot! This version includes Web support (experimental). Joining a game jam soon? Give it a try and share your feedback :) #godotengine #gameaudio
Release Wwise 2026.1.1 for Godot · alessandrofama/wwise-godot-integration
Supported versions Wwise 2026.1.1 (Beta 1) Godot 4.3+ Web export requires Godot 4.6 or 4.7. What's Changed Update integration to Wwise 2026.1.1 by @alessandrofama in #216
github.com
We released a video on the Coffee Stain channel about some of the audio systems in Satisfactory! 🔈 🔉 🔊 We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise #gameaudio #mixing #satisfactory #wwise youtu.be/mYB5dR7Pl_s?...
Why does Satisfactory sound like that?
YouTube video by Coffee Stain Studios
youtu.be
#UEFest is on in Stockholm next week, and I’d love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of ”SoundDefs” - our custom audio implementation sandbox in UE. See you! #gameaudio
Thought I’d make a post to describe some of the custom DSP effects we’ve built for #wwise use at #Hazelight. More thoughts at the end of 🧵 #audiokinetic #gameaudio #gamedev
Big news! 🎉 The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉 👉 Read all about the newest features and specifics: hubs.ly/Q03wx6rc0 #GameAudio #GameDev
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌
A Look at the #Wwise Web of Marvel’s Spider-Man 2 🕷️ Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the game’s bussing structure, #DolbyAtmos, performance optimization strategies, how NYC’s ambience was brought to life, and more! 📺 Watch now: hubs.ly/Q03dZQNB0 #GameAudio
If you'd like to try-out @audiokinetic.bsky.social's Wwise audio production suite in your Ludum Dare game, you can request access here: www.audiokinetic.com/en/community... (I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam
Congrats on the release! Excited to see what's new!
#GodotEngine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
Incredible example of audio-driven visuals using a custom Wwise plugin. Great work. Love this!
How do you design an audio-driven system for a narrative as complex as #AlanWake2? Join @joshadambell.bsky.social as he explores audio-driven everything in Alan Wake 2 and its Mind Place. 🔗 Watch the full talk: hubs.ly/Q037L8JW0 #GameAudio #Wwise @remedygames.com
🤖 Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine
Exciting news! 🚀 The latest release of #Wwise 2024.1 for #Godot is here, bringing significant improvements and new features to optimize the integration process. 🔗 Dive into what's new & learn how to get started with @alessandrofama.bsky.social: hubs.ly/Q0339h2G0 #GameAudio #GodotEngine