This week on the blog, Carolina Ramos Fontoura shares her experience learning and teaching interactive audio as a student! Give it a read: hubs.ly/Q04r35fz0 #GameAudio #Wwise
Audiokinetic
@audiokinetic.bsky.social
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
Looking forward to seeing and hearing from the Japan Audio Community tonight! 6 of us who attended CEDEC last week will be bringing some insights from the conference to share. It’s my last full day in Japan and I couldn’t be more excited to close it out with the communit
We're hosting a Japan Audio Community Meetup after #CEDEC2026, and you're invited! @damiankastbauer.bsky.social will be joining us, as well as our team on the ground in Japan, for a casual post-CEDEC convo! See you there? 👀 Be sure to RSVP: hubs.ly/Q04pHcfS0 #GameAudio #Wwise
Our #Wwise 2026.1.2 (Beta 2) hands-on has been rescheduled to TODAY! Bring your questions & we'll see you very soon 👀 Join us on YouTube at 8pm ET: hubs.ly/Q04qWl-h0 #GameAudio
Wwise Up On Air | Wwise 2026.1.2 (Beta 2)
Wwise 2026.1.2 (Beta 2) is officially out! We’ll be going live on M...
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"There’s so much depth, creativity, joy, fun and magic in this role." Ever wonder what a #VoiceDesigner does? Marina Hashemi dives into the magic of performance capture, and the quiet importance of a Voice Designer behind every line: hubs.ly/Q04qxytx0 #GameAudio
Almost 3 weeks since we released Sounds of Dreamers! We just put up a blog post taking a look back at the 3 year journey, along with some fun "on the road" BTS photos 😊 Check out the blog (and watch the doc if you haven't already!): hubs.ly/Q04qnPF20 #GameAudio
First day at the CEDEC conference presenting Audiokinetic Wwise in collaboration with Kibidango, Inc. demonstrating Live Edit and Live Media transfer connection to the game Neko Tissue! #GameAudio
Want to be a cat and pull tissues out of a tissue box? 🐱 (The answer is yes, of course you do!) We're at #CEDEC2026 this week, booth E-16, demoing #Wwise and Kibidango Studio's Neko Tissue! Come by and say hi 👋 #GameAudio
We'll be live in an hour, diving into #Wwise 2026.1 (Beta 2)! Bring your questions & we'll see you very soon 👀 Join us on YouTube at 6pm ET: hubs.ly/Q04q2zh50 #GameAudio
Wwise Up On Air Hands-On | Wwise 2026.1.2 (Beta 2)
Made with Restream. Livestream on 30+ platforms at once via https://restream.ioWwise 2026.1.2 (Beta 2) is now available for you to download! We'll be going l...
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Who’s tuning in for for tomorrow’s Wwise 2026.1 Beta 2 Livestream from Tokyo, Japan? 👀🗼🇯🇵🪭✨
#Wwise 2026.1.2 (Beta 2) is now live! This version includes #Unity and #Unreal 5.6/5.7/5.8 integrations. We’ll be going live on Monday 6pm ET, diving right into Beta 2 with @damiankastbauer.bsky.social! Bring your questions & we'll see you there 👀 🎥 hubs.ly/Q04pWcnF0 #GameAudio
#Wwise 2026.1.2 (Beta 2) is now live! This version includes #Unity and #Unreal 5.6/5.7/5.8 integrations. We’ll be going live on Monday 6pm ET, diving right into Beta 2 with @damiankastbauer.bsky.social! Bring your questions & we'll see you there 👀 🎥 hubs.ly/Q04pWcnF0 #GameAudio
This week on the blog, Tomokazu Hiroki walks us through building an AkSpatialAudioVolume-Based Audio Zone System in C++ to handle overlapping volumes and priorities! #Wwise #UnrealEngine Give it a read: hubs.ly/Q04pM_qP0 #GameAudio
We're hosting a Japan Audio Community Meetup after #CEDEC2026, and you're invited! @damiankastbauer.bsky.social will be joining us, as well as our team on the ground in Japan, for a casual post-CEDEC convo! See you there? 👀 Be sure to RSVP: hubs.ly/Q04pHcfS0 #GameAudio #Wwise
In Japan for #CEDEC2026? We're ready for a week of #GameAudio goodness! ✈️🇯🇵 ➡️ Drop by our booth (E-16)! ➡️ Catch Damian and Goda-san's talk: hubs.ly/Q04pcKLN0 ➡️ Join our Tokyo Audio Community Meetup on July 28th: hubs.ly/Q04pd6Zm0 Hope to catch you there!!
Time is running out to join our upcoming Managing Multilingual Dialogue with #Wwise workshop ⏳ This session is perfect for anyone looking to level up their Wwise dialogue handling, including voice & dialogue designers. 📅 July 22nd - 9 am CET/ 3 pm CST: Last chance to sign up! hubs.ly/Q04lKv5X0
"When a game's mechanics are constantly evolving, audio implementation can quickly become technical debt." 👉 Read all about how the team structured their #Wwise project to embrace SWAPMEAT’s fast-paced development without drowning in technical debt: hubs.ly/Q04p5pgj0 #GameAudio @onemoregame.com
Everyone living on the bleeding-edge of Unreal dev can rest easy now that the three-week old 5.8 version is supported by Wwise 2025.1 When the 2026.1.2 Beta version is released soon, will you jump in to flex the optimizations and performance improvements that are part of the next version of Wwise?
#Wwise 2025.1.9 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04nVhpj0 Unity: hubs.ly/Q04nVGKm0 Unreal: hubs.ly/Q04nW0KW0 #GameAudio #GameDev #SpatialAudio #VR
I'm looking forward to presenting and exhibiting at CEDEC 2026 in Japan!!! Please stop by the Audiokinetic booth E-16 if you're attending the conference. "Focused and Continuous Workflows in Wwise 2026.1 / Leveraging Wwise Acoustics in Unreal" cedec.cesa.or.jp/2026/timetab...
#Wwise 2024.1.15 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8. 🔗 See release notes for more info: Wwise SDK: hubs.ly/Q04p3Fjb0 Unity: hubs.ly/Q04p41300 Unreal: hubs.ly/Q04p3N3L0 #GameAudio #GameDev #SpatialAudio #VR
#Wwise 2025.1.9 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04nVhpj0 Unity: hubs.ly/Q04nVGKm0 Unreal: hubs.ly/Q04nW0KW0 #GameAudio #GameDev #SpatialAudio #VR
This weekend, we celebrated Audiokinetic's 26th anniversary! We're so grateful for our brilliant team, and to be surrounded by this amazing community (yes, that's YOU!). Thank you from the bottom of our hearts! ❤️ Relive the journey with us through The Story of Audiokinetic: hubs.ly/Q04nQclW0
The Story of Audiokinetic
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
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We are so excited to announce that our documentary film Sounds of Dreamers is officially live on YouTube 🎬 Sounds of Dreamers is Audiokinetic’s documentary film paying homage to the community of audio creators. Watch it here: hubs.ly/Q04nrZFx0
How do you maintain a clear, dynamic mix in a hardcore sci-fi shooter when projectiles, enemy systems, and a techno soundtrack are hitting the player at the same time? Read about how Marcin & Filip built a coherent mix for #MetalEden: hubs.ly/Q04nqgKy0 #GameAudio #Wwise
No more late nights, Asia! 🌏 Dialogue Workshop with Wwise is now up for July 22 🗣️ 🇪🇺 09.00, 🇨🇳 15.00, 🇯🇵 16.00, 🇦🇺 17.00 www.audiokinetic.com/en/community...
Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
audiokinetic.com
Going live at the top of the hour with an action packed episode of Wwise Up On Air featuring folks behind the #GameMusic & #GameAudio Design along with some technical illustrations of Infinity Nikki. The team has really pulled together something special, tune in and catch you in the chat!
Next week on Monday, we're taking a walk through the fantastic world of #InfinityNikki! 🎉 The audio team will dive into open-world ambient systems, custom technical tools, music composition, audio design philosophies behind Miraland & much more! 🥳 Join us then: hubs.ly/Q04mnf-C0 #GameAudio #Wwise
Next week on Monday, we're taking a walk through the fantastic world of #InfinityNikki! 🎉 The audio team will dive into open-world ambient systems, custom technical tools, music composition, audio design philosophies behind Miraland & much more! 🥳 Join us then: hubs.ly/Q04mnf-C0 #GameAudio #Wwise
Wwise Up On Air | Infinity Nikki: Audio Design & Technical Practices
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Join us on #WwiseUpOnAir TODAY as we dive into DLC creation & management in Unreal & Unity, with Audiokinetic Software Developers Hugo Turgeon-Nozaki and Victor Dion-Cormier! 👀 See you on YouTube: hubs.ly/Q04mG6lk0 #GameAudio #Wwise #Unity3d #UnrealEngine
Wwise Up On Air Hands-On | DLC Creation & Management in Unreal & Unity
Join us as we dive into DLC creation & management in Unreal & Unity...
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Join us next week as we take a walk through the fantastic world of #InfinityNikki! The audio team will dive into open-world ambient systems, custom technical tools, audio design philosophies behind Miraland, music composition & more! 🥳 Save the date: hubs.ly/Q04mnf-C0 #GameAudio #Wwise
Wwise Up On Air | Infinity Nikki: Audio Design & Technical Practices
Join us as we take a walk through the fantastic world of Infinity N...
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Join us this week on #WwiseUpOnAir as we dive into DLC creation & management in Unreal & Unity, with Audiokinetic Software Developers Hugo Turgeon-Nozaki and Victor Dion-Cormier! 👀 Save the date on YouTube: hubs.ly/Q04mbRg90 #GameAudio #Wwise #Unity3d #UnrealEngine
This week on the blog, David Su writes about creating a plug-in for #Wwise that takes in input audio and estimates its pitch in real-time! 👀 Give it a read: hubs.ly/Q04l-6mL0 #GameAudio @usdivad.bsky.social