Audiokinetic

@audiokinetic.bsky.social

Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev

Looking forward to seeing and hearing from the Japan Audio Community tonight! 6 of us who attended CEDEC last week will be bringing some insights from the conference to share. It’s my last full day in Japan and I couldn’t be more excited to close it out with the communit

Audiokinetic@audiokinetic.bsky.social · 3w ago

We're hosting a Japan Audio Community Meetup after #CEDEC2026, and you're invited! @damiankastbauer.bsky.social will be joining us, as well as our team on the ground in Japan, for a casual post-CEDEC convo! See you there? 👀 Be sure to RSVP: hubs.ly/Q04pHcfS0 #GameAudio #Wwise

Japan Audio Community Meetup

Who’s tuning in for for tomorrow’s Wwise 2026.1 Beta 2 Livestream from Tokyo, Japan? 👀🗼🇯🇵🪭✨

Audiokinetic@audiokinetic.bsky.social · 3w ago

#Wwise 2026.1.2 (Beta 2) is now live! This version includes #Unity and #Unreal 5.6/5.7/5.8 integrations. We’ll be going live on Monday 6pm ET, diving right into Beta 2 with @damiankastbauer.bsky.social! Bring your questions & we'll see you there 👀 🎥 hubs.ly/Q04pWcnF0 #GameAudio

Wwise 2026.1 Beta 2

Time is running out to join our upcoming Managing Multilingual Dialogue with #Wwise workshop ⏳ This session is perfect for anyone looking to level up their Wwise dialogue handling, including voice & dialogue designers. 📅 July 22nd - 9 am CET/ 3 pm CST: Last chance to sign up! hubs.ly/Q04lKv5X0

Everyone living on the bleeding-edge of Unreal dev can rest easy now that the three-week old 5.8 version is supported by Wwise 2025.1 When the 2026.1.2 Beta version is released soon, will you jump in to flex the optimizations and performance improvements that are part of the next version of Wwise?

Audiokinetic@audiokinetic.bsky.social · 4w ago

#Wwise 2025.1.9 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04nVhpj0 Unity: hubs.ly/Q04nVGKm0 Unreal: hubs.ly/Q04nW0KW0 #GameAudio #GameDev #SpatialAudio #VR

Wwise 2025.1.9

This weekend, we celebrated Audiokinetic's 26th anniversary! We're so grateful for our brilliant team, and to be surrounded by this amazing community (yes, that's YOU!). Thank you from the bottom of our hearts! ❤️ Relive the journey with us through The Story of Audiokinetic: hubs.ly/Q04nQclW0

The Story of Audiokinetic

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

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Going live at the top of the hour with an action packed episode of Wwise Up On Air featuring folks behind the #GameMusic & #GameAudio Design along with some technical illustrations of Infinity Nikki. The team has really pulled together something special, tune in and catch you in the chat!

Audiokinetic@audiokinetic.bsky.social · last mo.

Next week on Monday, we're taking a walk through the fantastic world of #InfinityNikki! 🎉 The audio team will dive into open-world ambient systems, custom technical tools, music composition, audio design philosophies behind Miraland & much more! 🥳 Join us then: hubs.ly/Q04mnf-C0 #GameAudio #Wwise

Next week on Monday, we're taking a walk through the fantastic world of #InfinityNikki! 🎉 The audio team will dive into open-world ambient systems, custom technical tools, music composition, audio design philosophies behind Miraland & much more! 🥳 Join us then: hubs.ly/Q04mnf-C0 #GameAudio #Wwise

Wwise Up On Air | Infinity Nikki: Audio Design & Technical Practices

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