Audio Artist III at jobs.ea.com/en_US/career... (Montreal/Vancouver – hybrid, 🇨🇦) "enhance the quality of game audio and share your interest for the Marvel universe" #gamejobs jobs.ea.com/en_US/career...
Mads Maretty
@maretty.bsky.social
Specialist, Training & Education Content @Audiokinetic (#Wwise)
Heya folks, we're back, back again as the kids say! Tomorrow evening hang out with me and David Weaver as we Chat about Audio in a Technical way! www.youtube.com/watch?v=z4DP...
Tech Audio Chat Ep 37: FX Pipeline
YouTube video by Dan Reynolds Audio
youtube.com
No more late nights, Asia! 🌏 Dialogue Workshop with Wwise is now up for July 22 🗣️ 🇪🇺 09.00, 🇨🇳 15.00, 🇯🇵 16.00, 🇦🇺 17.00 www.audiokinetic.com/en/community...
Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
audiokinetic.com
To all of those who reached out about the CIP (135) course... it's back! 🎉 Completely reworked and modernized. It took a little extra time, but we wanted to get it right and align it with how game audio is taught today. Plus, we packed it with pedagogical methods and teaching tips. lnkd.in/eb7bKN75
This link will take you to a page that’s not on LinkedIn
lnkd.in
FYI, next week June 10 - Wwise Acoustics workshop with non other than the game audio veteran - Simone Cicconi 🥇🕹️ www.audiokinetic.com/en/community...
Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
audiokinetic.com
Let's talk about Synthesis with Wwise! Free spotlight webinar June 12 - 18CET, 12PM ET 🎛️ @audiokinetic.bsky.social Anyone interested in a particular synth plugin?
Wwise 2026.1 livestream! Give us your thoughts 🙌 www.youtube.com/watch?v=Jp7M...
Wwise Up On Air | Wwise 2026.1 (Beta 1)
YouTube video by Audiokinetic
youtube.com
Up next week - Interactive Music Core concepts workshop with Booker Edwards! We always fully update our trainings to latest Wwise version, you get a solid knowledge with Wwise & Music in just 4 hours and Booker is such a nice and (w)wise guy to learn from! www.audiokinetic.com/en/community...
audiokinetic.com
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
Perhaps not surprising, I fully stand with Greenland 🇬🇱. I lived there for a short while, welcomed in by local Greenlanders, and my thoughts are with them as they endure the completely unnecessary pressure they’re facing these days.
Turn the gain up on your holiday cheer! 🎄 Happy holidays from all of us at Audiokinetic, we wish you and your loved ones a very warm holiday season! ❤️
18 Days left! Come say hi to us at Sonic Days in Kolding Denmark 🇩🇰. I'll be joined by 3 of my colleagues, and 6 of our new Affiliate Wwise Instructors 🙌 info.audiokinetic.com/sonic-days-2...
Audiokinetic at Sonic Days 2025
Audiokinetic will be at Sonic Days 2025
info.audiokinetic.com
We just released two documentaries! 🥳 The Story of #Wwise & The Story of #Audiokinetic explore the history, triumphs, challenges, the incredible team & amazing audio community behind Wwise, to whom we are so grateful. You inspire us every day ❤️ Watch now: hubs.ly/Q03PY-wc0 #GameAudio
The Story of Audiokinetic and The Story of Wwise: A Double Documentary Reveal | Audiokinetic Blog
Two documentaries that dive deep into Audiokinetic’s history and journey, the making of Wwise & the community that has made it all possible.
hubs.ly
This week on the blog, Lasse dives into the music system for Avatar: Frontiers of Pandora! Read on as he discusses running the entire game with a single music switch in #Wwise & looks at the music graph that runs all the music logic from the Snowdrop engine: hubs.ly/Q03DTZQY0 #GameAudio
The Music System for Avatar: Frontiers of Pandora: 1 Event, 1 Graph | Audiokinetic Blog
A deep-dive on the music system for Avatar: Frontiers of Pandora, running the game with a single music switch in Wwise, and a look at the music graph!
audiokinetic.com
#Wwise 2025.1 Beta 2 is live! 🎉 With it, we're introducing Similar Sound Search (SSS). A collaboration between Sony AI & Audiokinetic, SSS is an audio-to-audio & text-to-audio search functionality specifically designed for SFX, found as part of the Media Pool in Wwise: hubs.ly/Q03DWyLY0 #GameAudio
Wwise 2025.1: The Media Pool & Similar Sound Search | Audiokinetic Blog
Introducing the Media Pool, as well as Similar Sound Search, an audio-to-audio and text-to-audio search functionality designed for sound effects.
audiokinetic.com
FYI, a presentation I did at Sonic Days last year is now a podcast. No visuals though, but if you catch me at this years Sonic Days, I'll make sure to share a copy ;) podcasts.apple.com/dk/podcast/b... Shoutout to Julius and Rikke for edit and intro!
Beginner Tips & Tricks with Wwise
Podcast Episode · Sonic Days Podcast · S2 E23 · 46m
podcasts.apple.com
Here's something for the folks who work with dialogue in Wwise! Learn about Dynamic Dialogue, External Sources, leveraging WAAPI for trim, localization management, text to speech, etc. www.audiokinetic.com/en/community...
Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌
Looking for an #audiojob? There are still 20 openings available in last week's highlight, at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, NBCUniversal & more - good luck! #gamejobs #filmjobs #work #employment #jobs #audiopost #postproduction #gamedevelopment #gameaudio
20 great new audio jobs at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, From Software, NBC Sports, NBCUniversal, Haven, Limit Break, NYU MARL, Round Hill Music, Sine Audio Post, University of Surrey, Ampy, BRRRT! GAME AUDIO, GN Group, and Hatch - Soundlister.com
Wanted: Lead Audio Designer, Audio Director, Audio Technician, Sound Designer, Sound Designer/Composer, Audio Designer, Sound Director, Postdoctoral Associate in Music and Audio Research, Sync Licensing Coordinator, Audio Producer, Research Fellow in Generative Audio AI, Business Development Producer, Voice Actor - South American Spanish, Audio Artist, PhD of Acoustic Modelling of the Human Ear, Audio Systems Engineer - Devices and Services, Music Business Internship, and Audio Systems Engineer.
soundlister.com
To celebrate 20 years of Wwise, we're adding a "Classic" mode that brings back the original user interface of the first version of Wwise. 🎉
Curious about the evolution & future of acoustics technology in #Wwise? Dive in with Wwise Spatial Audio Lead, Nathan Harris! 📅 March 19th @ 1:45 PM 📍 AMC Metreon (Theatre 14) 🎟️ FREE Entry Full schedule: hubs.ly/Q03bR6l20 #GDC2025 #GameAudio #GameAudioGDC
And we're live! Join us over on Twitch or YouTube! Twitch: www.twitch.tv/audiokinetic YouTube: www.youtube.com/live/aUSiOvz...
Scalable Audio in Hyper Light Breaker: Crafting the Soundscape of Procedurally Generated Worlds
YouTube video by Audiokinetic
youtube.com
Live today 🎉 How do you craft adaptable audio for an ever-changing world? Join us TODAY as the Hyper Light Breaker audio team shares how they crafted scalable, adaptive audio for a procedurally generated, open-world, online rogue-lite: hubs.ly/Q038hqcw0 #GameAudio @heartmachine.bsky.social
🤖 Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine
Exciting news! 🚀 The latest release of #Wwise 2024.1 for #Godot is here, bringing significant improvements and new features to optimize the integration process. 🔗 Dive into what's new & learn how to get started with @alessandrofama.bsky.social: hubs.ly/Q0339h2G0 #GameAudio #GodotEngine
Dive into 24 tips & tricks from #Wwise Trainings with @maretty.bsky.social! From optimizing memory with ShareSets to syncing soundscapes with music, there’s something for everyone! 🔗 Read more: hubs.ly/Q032Wc4Q0 #GameAudio