Mads Maretty

@maretty.bsky.social

Specialist, Training & Education Content @Audiokinetic (#Wwise)

Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

Perhaps not surprising, I fully stand with Greenland 🇬🇱. I lived there for a short while, welcomed in by local Greenlanders, and my thoughts are with them as they endure the completely unnecessary pressure they’re facing these days.

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We just released two documentaries! 🥳 The Story of #Wwise & The Story of #Audiokinetic explore the history, triumphs, challenges, the incredible team & amazing audio community behind Wwise, to whom we are so grateful. You inspire us every day ❤️ Watch now: hubs.ly/Q03PY-wc0 #GameAudio

The Story of Audiokinetic and The Story of Wwise: A Double Documentary Reveal | Audiokinetic Blog

Two documentaries that dive deep into Audiokinetic’s history and journey, the making of Wwise & the community that has made it all possible.

hubs.ly

This week on the blog, Lasse dives into the music system for Avatar: Frontiers of Pandora! Read on as he discusses running the entire game with a single music switch in #Wwise & looks at the music graph that runs all the music logic from the Snowdrop engine: hubs.ly/Q03DTZQY0 #GameAudio

The Music System for Avatar: Frontiers of Pandora: 1 Event, 1 Graph | Audiokinetic Blog

A deep-dive on the music system for Avatar: Frontiers of Pandora, running the game with a single music switch in Wwise, and a look at the music graph!

audiokinetic.com

#Wwise 2025.1 Beta 2 is live! 🎉 With it, we're introducing Similar Sound Search (SSS). A collaboration between Sony AI & Audiokinetic, SSS is an audio-to-audio & text-to-audio search functionality specifically designed for SFX, found as part of the Media Pool in Wwise: hubs.ly/Q03DWyLY0 #GameAudio

Wwise 2025.1: The Media Pool & Similar Sound Search | Audiokinetic Blog

Introducing the Media Pool, as well as Similar Sound Search, an audio-to-audio and text-to-audio search functionality designed for sound effects.

audiokinetic.com

Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍

Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”

Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌

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🤖 Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine

Audiokinetic@audiokinetic.bsky.social · 2y ago

Exciting news! 🚀 The latest release of #Wwise 2024.1 for #Godot is here, bringing significant improvements and new features to optimize the integration process. 🔗 Dive into what's new & learn how to get started with @alessandrofama.bsky.social: hubs.ly/Q0339h2G0 #GameAudio #GodotEngine

Screenshot of the Godot engine editor showcasing the integration of Wwise 2024.1 with a title overlay: 'What's New in Wwise 2024.1 for Godot,' featuring Wwise and Godot logos just below.