Amber Marshall πŸŒ»πŸ–οΈπŸŒž

@amarshallwriting.bsky.social

She/her. Author of Negatives and Apertures, paranormal horror romances. Co-author of The Trident of Merrow with Kristopher Lewis. Food enthusiast. Buy Negatives: https://www.amazon.com/gp/aw/d/B0GX2XSLYB Read Apertures: Ambermarshallwrites.substack.com

he thinks "Well obviously I'm not wrong so that means this IS a hammer. I actually just renamed it. See the little label on there? Hammer." starts smashing it into Iran, shedding mangled bits of irreplaceable tools. "Nah. This is a hammer," he tells himself and the Iranians. they seem less convinced

pete hegseth thought the military was like a hammer, america's is biggest so it can only lose if the men wielding it are too weak to swing it. then he's handed this set of a billion highly specialized, surprisingly delicate burglary tools, accomplishing things too quietly for him to take interest

COSIGNED. I was so thrilled the first time I played an RPG without random encounters and where the enemies were appropriate for your level no matter where you went (so you couldn't really grind because the enemies kept up even in previous areas).

Brendel@brendelbored.bsky.social Β· last wk.

Something I used to accept as part of game design that I absolutely can’t stand anymore is farming/grinding, that is a mechanic you can only do before a better game gets made that doesn’t have it