André Ouellette

@andrekrat.bsky.social

Motion Designing and Voice Acting for work, Miniature Painting and Grilling for fun. 🍁 He/Him

Once again, #swordtember is upon us! This sword-themed creative challenge takes place across September and is intended to be very casual. Join in as little or much as you'd like! I personally am too busy to participate this year but I've made a prompt list for the month.

Swordtember prompt list! Here's the full list typed out:
1- brush
2- harvest
3- wax
4- comedy
5- tragedy 
6- circus
7- gamble
8- crane
9- mandrake 
10- crustacean 
11- bake
12- surgical 
13- nest
14- ship
15- seed
16- portal
17- monkey 
18- serpent 
19- game
20- amber
21- bovine 
22- vegetable 
23- fruit
24- tidepool
25- pearlescent
26- seal
27- lily
28- acidic
29- kelpy
30- unicorn

Ive been drawing a lot of homebrew dnd stuff lately, and Im stuck waiting for my pen to charge, so heres a wip of what im currently working on! Last session ended with the barbarian’s god getting ready to end the warlock’s patron 🤷‍♀️

A work in progress digital illustration of a giant tiger crushing a warped, monstrous creature under its paw. Five small humanoid figures stand at the center of the canvas, watching.

Starting my staycation strong with a suddenly swollen phone battery. On the upside, we found a new favorite comic shop, new favorite roadside food truck, and there's an Event Horizon comic that's really good?

25 days, 25 cookies, and two happy pups ❤️🎄🫂 Fun fact: it takes around a month and a half after December ends for them to stop running to where I hung the calendar every time I take my phone out. Fun fact 2: there are always leftover extra biscuits. They get them all throughout January ❤️

We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier. Zero said it did. Most said it made things harder. thisweekinvideogames.com/feature/conc...

Concept Artists Say Generative AI References Only Make Their Jobs Harder

“The ‘early ideation stages’, when worlds are being fleshed out by writers and artists, are literally crucial to the development of a game’s vision,” said one artist.

thisweekinvideogames.com