Just released an update to RadGen, completely rewrote the entire app basically with @jimwood.bsky.social over the course of 7 months. Much faster and easier to use now, for all your CS2 map radar needs! radargenerator.github.io
Angel
@angelfobs.bsky.social
I do stuff with Source2, mostly CS2 Source2 map decompiler, RadGen, and sometimes pretty stuff
Made some pixel art for the arcade on de_dogtown, ingame ver in the post below
Thought I should share some progress on Timber. Still a long way to go, but I'm slowly getting a feel for it.
3 years ago ive asked gabe to wish gl to my friend snakEZ with mapping, now snakEZ unfortunately cant be offline due to some personal issues so im working on a map alone. Ty both Gabe and snakez for hope in this wicked world, i hope its fine to post the clip now
Right since everyone is moving over, should post some things I made, in order: inferno night dogtown kz_dima (dima onlyup) radgen 2.0 (new ui, renderer, project manager) also a large part of source2-viewer map decompiler
sunny and rainy train goes kinda hard not gonna lie, still prefer the gloomy one tho
We had fun making some rain fx in the new CS2 de_train, maybe I should a breakdown?