Ariadne Games

@ariadne.games

Micro indie game dev team that loves game jams, retro horror, strategy, and switching engines. [ site ] https://ariadnegames.com [ itch ] https://ariadnegames.itch.io/

This is likely old news to most of the people following me on here, but where Steam collects 30% of a game's revenue, Itch only asks for a 10% share and that's a voluntary split; devs can set that to 0%. I usually check if a game is available on itch before buying so more money goes to the devs.

Black Tabby Games (This is Tony) - Slay the Princess@blacktabbygames.com · 2mo ago

I love what itch is trying to be, but if there’s one piece of advice I could give first-time gamedevs, it’s to focus on other storefronts. itch is a fantastic place for demos, but almost nobody buys games there. Pains me to see devs trying to make a living prioritize it over Steam.

Placeholder text should look a little wrong-I've used line numbers, lorem ipsum, bright red screamy caps to hunt missing lines-because you don't want to slip it past QA. LLMs are 100% made to generate text that LOOKS right and are a great way to ship unfinished assets. Just don't. #gamedev #indiedev

We're all in for Brackeys Game Jam tomorrow! Do any of you have any game jam prep tips? We spend the day before a jam making sure everyone has the right version of the engine, getting an empty project on version control, and making sure everyone has access to the project. #brackeysgamejam #gamedev