DamianKastbauer
@damiankastbauer.bsky.social
#GameAudio #Wwise #PedalBrainz
Yesterday's chat with some of the audio team behind Metal Eden has been chaptered over on the Audiokinetic YT channel to make accessing the 3 hour (!!!) livestream easier to navigate.
We'll be live TODAY at 1pm ET! Joined by Wioleta Wnorowska, Marcin Sobczak, & Filip Krzyżykowski, who'll be lifting the hood on #MetalEden sound & music! Bring your questions for the chat, and see you all soon! Catch us on YouTube: hubs.ly/Q04sH1z40 #GameAudio #Wwise @voladefault.bsky.social
"The term “ping pong” quickly became a critical term of abuse." - Avant Garde on Record www.cambridge.org/core/books/a...
Ping-Pong and Its Discontents (Chapter 2) - Avant-Garde on Record
Avant-Garde on Record - November 2023
cambridge.org
Just released a new album under my long-form ambient moniker, the ether mission. millertone.bandcamp.com/album/repeat...
Repeat Not Repeat, by the ether mission
3 track album
millertone.bandcamp.com
#Wwise 2025.1.10 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04sWr350 Unity: hubs.ly/Q04sWrw70 Unreal: hubs.ly/Q04sWtm50 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
The Acoustic Ration Book: A physical booklet containing coupons for making noise: one party, three arguments, five hours of music, 20 minutes of vacuuming. End disagreements between roommates with coupons! #sounddesign sounddr.ca/artefacts.html
Sharing this here from PhD student at York Uni, Luca Resti. Interesting and impactful #GameAudio research in case you want to take part and share your opinions and experience.
//FULL EPISODE: OUT NOW// 018 - Saros with Loïc Couthier (@loiccouthier.bsky.social), Lewis Everest, Lewis Barn (@lewisbarn.com), Fabio Liutina, Pete Reed and Juuso Tolonen Links: linktr.ee/audiologs.po... #audiologs #gameaudio #podcast #cosmic #eclipse #3daudio #carcosa #unrealengine #wwise
Looking to gather your examples of annoying audio in products or software design (including games)! What gets on your nerves?! #sounddesign I'd appreciate a share thx!
Not sure what questions to ask about sound in your product or service/experience? I made a handy walkthrough guide to accompany my Sonic UX book that will help you build a sonic UX research brief and questionnaires. #sonicux sounddr.ca/resources/so...
The Sound Brief · Sonic UX Research Lab
What can sound do for your product, and what should you be asking about it? A canvas from Sonic UX (MIT Press) by Dr KC Collins.
sounddr.ca
Join @planetoflana.bsky.social II composer Takeshi Furukawa and @wishfully.bsky.social Writer & Co-Game Director Klas Martin Eriksson on Weds, Aug 12, 6:30PM (PT) as they discuss how they created the sweeping soundtrack for Planet of Lana II. Q&A moderated by @wilbertroget.bsky.social
Join us this Wed for a #gamemusic chat about this gorgeous game, with its composer Takeshi Furukawa (of The Last Guardian fame) and the game director Klas Eriksson!
Join @planetoflana.bsky.social II composer Takeshi Furukawa and @wishfully.bsky.social Writer & Co-Game Director Klas Martin Eriksson on Weds, Aug 12, 6:30PM (PT) as they discuss how they created the sweeping soundtrack for Planet of Lana II. Q&A moderated by @wilbertroget.bsky.social
Eric Brosius created amazing soundscapes, especially for Thief 1&2, System Shock 2, and SWAT 4, he made it by far one of the most important and distinct things about those games!
If you're interested in Thief's music and sound design, there's an excellent interview from an MIT podcast series from many years ago that I highly recommend youtu.be/Bz4PejyMJIQ
Looking Glass Studios Interview Series - Audio Podcast 7 - Eric Brosius
YouTube video by TaffersInn
youtu.be
All hail Eric Brosius
All these little switches, buttons and levers sounding satisfying is what makes this game feel right! And you can find out how much thought went into it in our Episode of Field & Foley with the sound designer of PVKK Torbjørn Svendsen! player.captivate.fm/episode/2baf...
Are you skilled with audio editing? I recorded a long video in Ireland to post on YouTube, but the sound got fucked up from wind on the mic 😩 I don't have the funds to pay an editor, but if anyone has the skills to be able to fix it without much effort, please reach out!
Aaaand #Ludo2026, the 15th #Ludomusicology conference has just started with a warm greeting of our host! We wish everyone three inspiring and insightful days at Edge Hill University or from afar if you are joining us online! #gamestudies #vgm #gamesound #gamemusic #gameaudio
Japan Audio Community Meetup In what turned out to be an inauguration for the newly occupied Audiokinetic Japan office, the Audiokinetic team in Japan set the stage for a night of community sharing. (Go team! Thanks to Atsuko Eguchi, Goda Hiroshi, Michael Prefontaine ✨)
Happy to announce the release of The Sound of You. It's been years in the making. Craft your personal sonic identity today. Free. sounddr.ca/art/sound-of...
The Sound of You | Sonic identity infrastructure
sounddr.ca
The answer to pretty much every single social issue is to organize with others and take action of some sort.
Looking forward to seeing and hearing from the Japan Audio Community tonight! 6 of us who attended CEDEC last week will be bringing some insights from the conference to share. It’s my last full day in Japan and I couldn’t be more excited to close it out with the communit
We're hosting a Japan Audio Community Meetup after #CEDEC2026, and you're invited! @damiankastbauer.bsky.social will be joining us, as well as our team on the ground in Japan, for a casual post-CEDEC convo! See you there? 👀 Be sure to RSVP: hubs.ly/Q04pHcfS0 #GameAudio #Wwise
Our #Wwise 2026.1.2 (Beta 2) hands-on has been rescheduled to TODAY! Bring your questions & we'll see you very soon 👀 Join us on YouTube at 8pm ET: hubs.ly/Q04qWl-h0 #GameAudio
Wwise Up On Air | Wwise 2026.1.2 (Beta 2)
Wwise 2026.1.2 (Beta 2) is officially out! We’ll be going live on M...
hubs.ly
The deck is open and the Are.na channel takes submissions!. Draw four cards, make the thing, post it. It does not have to be an audio file: so far the outputs include a drawing, a recipe and a vibration pattern. www.are.na/sound-dr/ear...
EARS sound game | Are.na
Have you played EARS? What did you create? Share the link on this channel for others to compare!
are.na
I've been a busy beaver this week. I built a card deck that generates prompts for sound design. Then I drew rounds and made whatever came up. 7 artifacts so far, all slightly wrong! PLEASE use the game and post your outputs! I'll reply to this with some examples. sounddr.ca/ears-deck.html
SoundDr — EARS: a deck for challenging your sound design
EARS, a deck for challenging your sound design. Ear, act, routine, shade. Sonic UX Research Lab, Dr. KC Collins.
sounddr.ca