Happy third birthday, #ParticularReaility! A year without any updates, what happened? Find out reading the new #DevLog entry: particularreality.substack.com/p/an-unreal-... #gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Binary Charm
@binarycharm.com
Games and tech from interactive fiction to virtual reality. https://www.binarycharm.com Currently developing "Particular Reality": https://www.particular-reality.com Unity Assets: https://assetstore.unity.com/publishers/48983
Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry. #gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Two years of Particular Reality
Well, not really two years
particularreality.substack.com
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals... #gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Advanced Prototyping - Week #34
Guiding through portals
particularreality.substack.com
#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it! Let's start by teaching players how to get out of the #mixedreality limbo... particularreality.substack.com/p/advanced-p... #gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Advanced Prototyping - Week #33
Guiding out of the limbo
particularreality.substack.com
This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system! particularreality.substack.com/p/advanced-p... #gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame
Advanced Prototyping - Week #32
Smart particles hints
particularreality.substack.com
The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play. Read it now! #gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev
Advanced Prototyping - Week #31
Smart particles hints
particularreality.substack.com
As UK/Italy coproduction with "Daring Touch", "Shadows on the Vatican: Nightingale" joins "Games in Italy", the exclusive sale dedicated to Italian titles, promoted by IIDEA. 40% off! Grab it now: bit.ly/NG_Steam Check the other games: store.steampowered.com/sale/Gamesin...
The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving. Check the latest #ParticularReality #DevLog! #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame
Advanced Prototyping - Week #30
Particles and portals
particularreality.substack.com
"Semantic Color Palette" joins "TextMeshPro Alpha" and "Text Color Buttons" in getting a compatibility update for #Unity6! The new version features two alternate versions of the sample scene, using HDRP and URP. Get it here on the #AssetStore: u3d.as/2TrH #ux #gamedev #indiedev #ui #workflow
Semantic Color Palette (Unity Asset) in 30 seconds
YouTube video by BinaryCharm
youtube.com
"TextMeshPro Alpha", available for $6.99 on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a couple of fixes to gain full compatibility with #Unity6. #gamedev #madewithunity #ui #ux #texteffects #uidesign #indiedev #textfading Want it for free? ⬇️
TextMeshPro Alpha (Unity Asset) in 15 sec
YouTube video by BinaryCharm
youtube.com
The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game. Don't miss it! #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals
Advanced Prototyping - Week #29
Smart particles basics
particularreality.substack.com
Our "Text Color Buttons", available for #free on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a small fix to make it fully compatible with #Unity6. Get it now! u3d.as/2F3B #gamedev #free #madewithunity #assetstore #ui #ux #buttons #color #uidesign
Our Unity assets (available here: assetstore.unity.com/publishers/4...) will updated to work flawlessly with #Unity6 in the upcoming weeks!
Binary Charm - Asset Store
<p>We make games following our passion and creativity, but never overlooking the technical quality. </p> <p> Here you can find code, tools and assets built during the production of our Unity games, wi...
assetstore.unity.com
#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes. #bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev
Advanced Prototyping - Week #28
Improving portals (again)
particularreality.substack.com
In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo... Read now the #ParticularReality #DevLog! #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog
Advanced Prototyping - Week #27
Leaving the limbo
particularreality.substack.com
Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later! #mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Particular Reality - #screenshotsaturday Clip (2024-09-28)
YouTube video by BinaryCharm
youtube.com
#ParticularReality #DevLog, week 26 of advanced #prototyping! We go back to the avatar and prepare it to handle different modes... #screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame
Advanced Prototyping - Week #26
Revisiting the player avatar
particularreality.substack.com
The latest #ParticularReality #DevLog is quite special: a long write-up fleshing out design ideas that will guide development in the upcoming future. If you don't care about implementation, this post is for you! #DevLog #GameDesign #FSM #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev
Advanced Prototyping - Week #25
Designing the next steps
particularreality.substack.com
Though the road was bumpy, some progress was ultimately made! Find out the details in the latest #ParticularReality #DevLog: "Enemy attacks and player health". #vr #vrdev #gamedev #indiegamedev #gameprogramming #metaquest #bodytracking #handtracking #gameplay #prototyping
Advanced Prototyping - Week #24
Enemy attacks and player health
particularreality.substack.com
Here's a special #DevLog entry, discussing the development of #ParticularReality so far. Are you ready for year two? open.substack.com/pub/particul... #gamedev #vrdev #metaquest #indiedev #indiegamedev #handtracking #bodytracking #vrgame #prototyping
Particular Reality: Year One
Prototyping Recap
open.substack.com
Let's recap one year of #ParticularReality #prototyping, with a montage of clips taken from the #DevLog entries published so far. ...and coming soon, a new article! #gamedev #vrdev #metaquest #screenshotsaturday
Particular Reality - Prototyping Reel - Year One
Let's recap one year of Particular Reality prototyping, with a montage of clips from the DevLog entries published so far. Check https://www.particular-reality.com for more info, and if you're interested in following the development remember to subscribe to the DevLog at https://particularreality.substack.com Music by https://www.bensound.com/free-music-for-videos License code: LMFR8BB8JXXQG1H1
youtu.be
#ParticularReality #DevLog, week #23 of advanced #prototyping! Let's pop some enemies and test the "waves" management. #vrdev #gameplay #metaquest #gamedev #gameprogramming #solodev #vrlocomotion #handtracking #bodytracking #vr
Advanced Prototyping - Week #23
Clearing Enemy Waves
particularreality.substack.com
It's already been three years since the release of "Shadows on the Vatican: Nightingale"! Celebrate with us: for 24 hours only, the game is 40% off (the biggest discount yet!) store.steampowered.com/app/1182530/... #interactivefiction #shortgames #branchingstory #indiegame
Shadows on the Vatican: Nightingale on Steam
Writing on a blog and using her obscure ability, the mysterious Nightingale has been helping people in danger for years. Now, she’s forced to disappear, facing threats from a killer... one of those pe...
store.steampowered.com
The #ParticularReality #DevLog is back! In this 22nd week of advanced prototyping, it's finally time to hit some enemies. Are you in? Check the article, then! particularreality.substack.com/p/advanced-p... #vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging
The enemy management work started last week continues in the new entry of the #ParticularReality #DevLog: the basic life cycle has been defined, implemented and tested. Enjoy! #vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest #debugging #fsm
Advanced Prototyping - Week #21
Enemies life cycle
particularreality.substack.com
The ability to easily test different states and state transitions in invaluable in #gamedev! Here's a #screenshotsaturday preview video on the topic (details coming out later in the #ParticularReality #DevLog entry I'm reviewing right now) #fsm #debugging #madewithunity #vrdev
Particular Reality - DevLog 2024-05-31
youtube.com
Back at work on #ParticularReality! Time to put back some enemies in the game: a #DevLog entry with a nice balance of design and development. #vrdev #gamedev #indiegamedev #gameplay #indiedev #metaquest
Advanced Prototyping - Week #20
Return of the enemies
particularreality.substack.com
It's been a while, but here's the new article, a special entry about the future of the #DevLog itself. No #gamedev this time! Did the world need another static site generator? Read to find out... #rustlang #markdown #tera #bulma #particularreality
The road towards a better DevLog
Featuring: a static site generator written in Rust
particularreality.substack.com
The new #ParticularReality #DevLog is out, and it's a long one! Make yourself comfortable and get your weekly dose of #VRdevelopment adventures. Bonus: videos featuring silly bugs. #metaquest #gamedev #indiegamedev #handtracking #mocap #screenshotsaturday
Advanced Prototyping - Week #18
Additional clip management and debugging
particularreality.substack.com
The #ParticularReality #DevLog is back, with a special post about the setup of a new development machine. Lots of software suggestions inside! #gamedev #solodev #pcbuild #software #utils
A new development PC
Hardware and software setup
particularreality.substack.com