Happy third birthday, #ParticularReaility! A year without any updates, what happened? Find out reading the new #DevLog entry: particularreality.substack.com/p/an-unreal-... #gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Dario Scarpa
@darioscarpa.bsky.social
Game/VR/AR developer. Runs Binary Charm Ltd. He/him. Interested in story-driven games and narrative design. Current project: Particular Reality - https://www.particular-reality.com (devlog: particularreality.substack.com)
Time flies! It's the second anniversary of #ParticularReality, celebrated with a new #DevLog entry. #gameDev #indieGameDev #vrDev #prototyping #vrGame #metaquest
Two years of Particular Reality
Well, not really two years
particularreality.substack.com
#ParticularReality #DevLog, week 34: making use of the hint system, it's time to teach players how to open portals... #gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Advanced Prototyping - Week #34
Guiding through portals
particularreality.substack.com
Now editing the new post for the #ParticularReality #DevLog, to be published in a few hours. Meanwhile, it's #screenshotsaturday! #vrdev #indiegamedev #gamedev #prototyping #handtracking #bodytracking #gamedesign #metaquest
#ParticularReality #DevLog, week 33: after working on the hint system, it's finally time to make use of it! Let's start by teaching players how to get out of the #mixedreality limbo... particularreality.substack.com/p/advanced-p... #gameDev #indieGameDev #vrDev #prototyping #fsm #vrGame #metaquest
Advanced Prototyping - Week #33
Guiding out of the limbo
particularreality.substack.com
This week on the #ParticularReality #DevLog: using captured #bodytracking clips to teach gestures, another building block of the tutorial/hint system! particularreality.substack.com/p/advanced-p... #gameDev #indieGameDev #vrDev #prototyping #metaquest3 #gameProgramming #vrGame
Advanced Prototyping - Week #32
Smart particles hints
particularreality.substack.com
Well, happy new year! Exactly twenty years ago, in the night of Jan 1st 2005, I was putting online the tech demo of "Shadows of the Empire: graphic adventure", a Star Wars fan game I had been working for a while with Cristiano Caliendo and Davide Canavero.
The #ParticularReality #DevLog is back! This time, we work on the hint system particles, one of the building blocks needed to teach players how to play. Read it now! #gamedev #vrDev #prototyping #tutorial #hintSystem #metaquest3 #indieGameDev
Advanced Prototyping - Week #31
Smart particles hints
particularreality.substack.com
Just a bit of editing tomorrow morning, and... here we go again! #ParticularReality #DevLog #hintSystem #tutorial #gameProgramming #vrGame #gameDev #indieGameDev #vrDev #vrGame #metaQuest3 #handTracking #bodyTracking #prototyping
You know when you wait for the holidays so that you can finally work in peace? :D The #ParticularReality #DevLog will be back this saturday! #happyHolidays #MerryXMAS #gamedev #vrdev #prototyping #handtracking #bodytracking #metaquest3
As UK/Italy coproduction with "Daring Touch", "Shadows on the Vatican: Nightingale" joins "Games in Italy", the exclusive sale dedicated to Italian titles, promoted by IIDEA. 40% off! Grab it now: bit.ly/NG_Steam Check the other games: store.steampowered.com/sale/Gamesin...
The implementation of the smart #particles continues, this time crossing paths with the #portal subsystem, which keeps evolving. Check the latest #ParticularReality #DevLog! #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame
Advanced Prototyping - Week #30
Particles and portals
particularreality.substack.com
"Semantic Color Palette" joins "TextMeshPro Alpha" and "Text Color Buttons" in getting a compatibility update for #Unity6! The new version features two alternate versions of the sample scene, using HDRP and URP. Get it here on the #AssetStore: u3d.as/2TrH #ux #gamedev #indiedev #ui #workflow
Semantic Color Palette (Unity Asset) in 30 seconds
YouTube video by BinaryCharm
youtube.com
"TextMeshPro Alpha", available for $6.99 on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a couple of fixes to gain full compatibility with #Unity6. #gamedev #madewithunity #ui #ux #texteffects #uidesign #indiedev #textfading Want it for free? ⬇️
TextMeshPro Alpha (Unity Asset) in 15 sec
YouTube video by BinaryCharm
youtube.com
The new #ParticularReality #DevLog marks the start of a new journey: the design and implementation of the "smart particles" which will be a key element of the game. Don't miss it! #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #vrgame #particles #portals
Advanced Prototyping - Week #29
Smart particles basics
particularreality.substack.com
Week 29... done! The #ParticularReality #DevLog will be back tomorrow afternoon :) #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #particles #portals
Our "Text Color Buttons", available for #free on the #Unity #AssetStore, has just been updated to v.1.1.1, which includes a small fix to make it fully compatible with #Unity6. Get it now! u3d.as/2F3B #gamedev #free #madewithunity #assetstore #ui #ux #buttons #color #uidesign
#Portals are a key element of the #ParticularReality #locomotion system. In this week #DevLog, they get a bit of love with significant refactoring and a couple of important fixes. #bodytracking #handtracking #vrdev #gamedev #indiegamedev #vrgame #indiedev
Advanced Prototyping - Week #28
Improving portals (again)
particularreality.substack.com
#ParticularReality #prototyping week 28: done! The #DevLog will get published tomorrow. Meanwhile, a small video preview just taken off my #metaquest3... www.youtube.com/watch?v=lir4... #vrdev #gamedev #indiegamedev #gameprogramming #vrgame #portal #rendering
Particular Reality - DevLog 2024-10-04
YouTube video by BinaryCharm
youtube.com
Another day spent #ThinkingWithPortals... and writing the #ParticularReality #DevLog that will be published this weekend :) #vrdev #gamedev #indiegamedev #metaquest3 #gameprogramming #vrgame #prototyping #portal #rendering
Particular Reality - Devlog 2024-10-03
YouTube video by BinaryCharm
youtube.com
In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality limbo... Read now the #ParticularReality #DevLog! #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gameprog
Advanced Prototyping - Week #27
Leaving the limbo
particularreality.substack.com
Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday is a tease for the #ParticularReality #DevLog coming out later! #mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Particular Reality - #screenshotsaturday Clip (2024-09-28)
YouTube video by BinaryCharm
youtube.com
Not a bad development week, if you ask me! The new #ParticularReality #DevLog will be published tomorrow :) #mixedreality #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame #prototyping
Last year, on the #MetaConnect day, I presented the proof-of-concept of #ParticularReality, showing how it solves #vr #locomotion. Looking forward to see if any new features which could benefit the game are going to be presented tomorrow! #MetaQuest #gamedev
Particular Reality - Proof Of Concept Prototype - Locomotion Demo
YouTube video by BinaryCharm
youtube.com
#ParticularReality #DevLog, week 26 of advanced #prototyping! We go back to the avatar and prepare it to handle different modes... #screenshotsaturday #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #fsm #gameprogramming #vrgame
Advanced Prototyping - Week #26
Revisiting the player avatar
particularreality.substack.com
Last chance to read particularreality.substack.com/p/advanced-p... before tomorrow's post :) #ParticularReality #DevLog #bodytracking #handtracking #vrdev #gamedev #indiegamedev #metaquest3 #gamedesign #gameprogramming #vrgame #solodev
The #ParticularReality #DevLog will be back this weekend - I'm implementing step by step what I described in the "design" entry posted last time! #vrdev #vrgamedev #bodytracking #indiegamedev #gamedev #prototyping #fsm
The latest #ParticularReality #DevLog is quite special: a long write-up fleshing out design ideas that will guide development in the upcoming future. If you don't care about implementation, this post is for you! #DevLog #GameDesign #FSM #vrDev #vrLocomotion #gameDev #indieGameDev #VrGameDev
Advanced Prototyping - Week #25
Designing the next steps
particularreality.substack.com