You see their shadows before you see them. #Seahearth #indiegames #pirates
bits and pixels - game dev for Amurial
@bits-and-pixels.bsky.social
Game dev for an #indiegame like #stardew + #Valheim but with an epic RPG story - #Amurial: The Shadowed Worth https://oyandow.com Studio: @oyandow.bsky.social Art: @artzyabz.bsky.social Audio: @pumpkinpieandhuman.bsky.social
#Seahearth - a 1-4 player co-op #survivalGame - is like #Valheim with a #pirate twist. Become a pirate thrust into a future where the world has drowned. Board & battle ships! Take no prisoners, or do - it's up to you! Dive the depths to loot relics of the past. Build settlements & hire workers.
Now we have a nice #cozygame #campfire in our #indiegame. #indiegamedevs, do you use placeholders like this when you are prototyping a game?
What's up #indiegamedev friends. Got some procedural rivers wired up on our #indiegame! What do you think?
Happy New Year! 🥂 We’ve been talking with a bunch of exhibitors lately and the theme is consistent: short attention, noisy floor, complex product. 2026 = more interactive booth demos from us. Let’s make your product easy to “get” in seconds.
Holiday Greetings from Fierce Guppy Game Labs! Our guppy’s winking through a snowy scene and the sleigh’s cruising by 🎁🛷❄️ Merry Christmas + Happy Holidays from FGGL 🎄🐟 #gamedev
Messing with soft body physics in Unity today. Trying to bridge the gap between physical hardware and digital meshes. This mesh will be driven by a custom Arduino-powered lever. Next step: pepper's ghost projection. (anyone else here doing gamedev for hardware integrations?)
Was super motivated to start knocking out Player attacks for our #indiegame, #Amurial - then I saw the state of my code. Now I'm super motivated to refactor till dawn. Spaghetti anyone?
a cartoon character is laying on a pile of noodles .
ALT: a cartoon character is laying on a pile of noodles .
media.tenor.com
Finally, great to see the character in the game! Woot woot! #cozygame! #gamedev #prototyping
Hey #gamers and #indiedevs - how are you? We are excited to share some progress on our #indiegame, #Amurial The Shadowed Worth! New player - 3/4 view. #gameanimation is looking good and a new club weapon! What do you think?
Hey #indiedev friends! We have been having fun working with #spine2d on some new #gameanimations for our #indiegame, #Amurial: The Shadowed Worth. Maybe having too much fun! What's the funniest thing you have done in Spine?
Hey #indiedev friends! Sharing some of the progress on our #indiegame, #Amurial: The Shadowed Worth! We finished up our first enemy's #gameart and #gameanimation. Imported and set up a basic controller. Still needs some polish, but we are really happy with how it came out. What do ya think?
Almost have this hooked up in the game! Excited to share, it looks really good so far!
Happy #WishlistWednesday to all our #indiegamedev friends! Today we're excited to share progress on our #indiegame, #Amurial: The Shadowed Worth. We have the N.W Facing #gameart completed. It's ready for #spine2d animation!
Me: I’m gonna keep this #indiegame simple. Just a chill little project. Also me, 3 weeks later: “So the dialogue system dynamically reacts to moon phases and player blood type...” Anyone else building a small game? 😂👇
We have enemy 1 #gameanimations imported into our #indiegame, #Amurial: The Shadowed Worth. Next up, more #spine2d animation for the 3/4 north facing enemy 1. Can't wait to finish up our first enemy! #gamedev #nintendoswitch
Super excited to share some progress on our #indiegame, #Amurial: The Shadowed Worth! Knocked out this #gameanimation using #spine2d! Next we'll animate a death animation and work on the 3/4 North Facing views and animations.
Happy Friday #indiedev friends! Just knocked out some #spine2d #gameanimation for our first enemy character. This enemy is for our #indiegame #Amurial: The Shadowed Worth. We experimented this week with frame by frame animation vs Spine animation. Thinking Spine won!
#Amurial: The Shadowed Worth, #devblog We got an enemy battle prototype complete. Player can die and respawn. the animations are temporary. Probably going to switch to 3/4 view for player and enemies/NPCs. This saves some #animation effort!
🎮 #Amurial: The Shadowed Worth Started prototyping enemy combat! Still need animation, but got a state machine set up and ready to go! Wonder what this would look like on a Switch 2. #indiedev #gamedevlog
I like D the best, but C is pretty good too! Which do you like best?
Which enemy color concept do you like best? These are for our #indiegame #Amurial: The Shadowed Worth. Planning on releasing on Switch 2 in the future, along with PC, PlayStation, XBox, and maybe even mobile! #gameart #art #gameconcept #conceptart #amurial #drawwithme #survivalrpg #indiedev
👋 Hey Everybody! We are starting Enemies for our #indiegame #Amurial: The Shadowed Worth. Which Enemy would you like to see us work on first❓ Drop a comment and let us know! #gameart #indiedev #conceptart
Happy #screenshotsaturday to all our #indiedev friends! Hope you are all having a fantastic weekend! Here is some new #gameart for our #indiegame, #Amurial: The Shadowed Worth. Do our new couches look comfy?
Definitely starting to look like a feature! This bug is killer!
#Amurial: The Shadowed Worth – Dev Diary #47 Today’s quest: why do the torches in Scene A rave all night, but in Scene B they suddenly remember they left the stove on and vanish until I hit Alt + Enter? #indiegame #indiedev #gamedevlog
Our artist put together a little intro for our #indiedev studio! We are working on #Amurial: The Shadowed Worth. It's a game like #stardew and #valheim but with a deep, epic story and RPG elements. #gameart #gamedev #indiegamedev #indiegame #animation
Happy #screenshotsaturday! New character for our game - #Amurial: The Shadowed Worth How many emotions did you get right? #GameDev #indiegame #madewithunity