Bloomin' yaps 🦊

@bloominyaps.bsky.social

Your local kitsune 🦊🌸 Any pronouns ! Find my main 3D artist account at @bloomingtails.bsky.social Profile pic by @sweirde.bsky.social ! Banner credits can be found here: https://blooming.uwu.ai/#credits

May sound silly to say but I'm happy I finally quit caring about being "cringe" online and decided to become a furry, I don't know if I'd be here still if I didn't take the dive. I'd always struggle feeling like I fit in anywhere and while I sometimes still do, I feel like I belong somewhere now

Linus fursuit with his conductor hat

I̶̞̒́ͅ ̴̧̜̫̦̍͒͝͝r̷̳̉ẽ̴̯̲̀̃̏q̶̢̬͂̌͜u̵̡͗i̸̧͇̰̘͆̃͋͋r̷̹̲̹͇͑̄̀e̷͈̪̺͗͗ ̴̞̦̅́̿̍͠t̷̬̻̫̐ḩ̵̬͌̈́̋̉̑ẹ̵̤̩̆͋ ̵̨̪̳͖͔́͊̕S̵͍͛͊̀͗t̴̻͚̄e̷̼͓̹͒͊a̶̖̙̿̍̿̑ͅm̵̫̯̳̲̓̑͗̾̈́ ̴̫̜̈́̉͊͊F̸̡̜̱͇̐̎̆̕r̷̯̻̄̆̔̂̕ä̸͈̹̙̜́̍͋m̵̧̞̫̀̾e̵̡̛͖͖̣͘͜

When checking my Selestia's UVs to make masks, I noticed that her nails had a rather high polygon density. So I took every other edge loop out. The difference? 2340 Polygons. Visually I barely notice the difference. Might be more obvious in #VRChat but I think I can live with it.

My Selestia model's hand in Unity, before reducing the number of polygons in the nailsMy Selestia model's hand in Unity, after reducing the number of polygons in the nailsMy Selestia model's hand in Unity, before reducing the number of polygons in the nails, in Wireframe viewMy Selestia model's hand in Unity, after reducing the number of polygons in the nails, in wireframe view again. That's a whole lot less polygons.