Brutal el trabajo de @bocasretrostuff.bsky.social trayendo el clásico arcade de RoboCop de Data East a SEGA Mega Drive. Este proyecto se está diseñando desde cero para ofrecer la experiencia de la recreativa original a los 16 bits. Disfruta ya de su demo: bocasretrostuff.itch.io/robocop-md
Only a few more tweaks and we will have a proper opening sequence in place #robocop #sega #megadrive
Latest build of Robocop MD. Public Demo coming soon ...
@anaelseghezzi.bsky.social Robocop Arcade port for Sega Mega Drive / Genesis, Coming soon ... #sega #sgdk #segagenesis
Chilly Willy's port of Yeti3D to the 32X now mostly works in BlastEm. There are some graphical glitches which is probably due to bugs in the SH2 core. Sound is also missing which is probably because I have not implemented the DMAC yet.
Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods.