Boca's Retro Stuff

@bocasretrostuff.bsky.social

Developing robocop md with @lukemcqueen music

I'm working on this project by @bocasretrostuff.bsky.social, transcribing and arranging the OST. Go check it out, it's shaping up really nicely!

Kaptajnen@kaptajnen.bsky.social · 2d ago

"RoboCop" is no stranger to conversions. Yet, a proper conversion of the original #arcade game, with visuals, audio and gameplay to match that experience, has remained elusive. "RoboCop MD" is a #homebrew for #Sega #MegaDrive that aims to rectify this! @lukemcqueen.bsky.social #retrogaming #SGDK

Chilly Willy's port of Yeti3D to the 32X now mostly works in BlastEm. There are some graphical glitches which is probably due to bugs in the SH2 core. Sound is also missing which is probably because I have not implemented the DMAC yet.

Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods.