Bowerman
@bowermanart.bsky.social
(❗NSFW DNI❗) Hello hello! 🕹Game dev 🖊Pixel/3D Artist. Hardly working. 👾Glitch art, synthwave, anything cyberpunk fan. Working on #HELLWARES, #MurmurGarden
www.ottoojala.com/stuff/promot... Promote any Itchio game on my website. There's a good chance this is a terrible idea. Might delete later...
Hellwares battle UI mock-up. It needs to show: - up to 6 characters - names and portraits - up to 10 hp - attack cooldowns, keys and selected attack - human player number (if needed) - team color (if needed) I need some feedback before implementing it, is it ok? Too cluttered? #HELLWARES #gamedev
This is what living next door to a 30 megawatt data center sounds like.
Once again we're starting Autumn in full force! It's raining and everything is gray! GOD DAMN IT
Was walking past this building and through the window saw this backrooms-ass room, so I accidentally took the coolest picture ever due to the window's reflection
Other stuff to do: - Update sprites for all six characters (animate, render, import, assign) - Implement two more attacks for Seymour - Pattern choosing mechanic for human players - Balancing attacks and timers - Update the DAMN UI for character stats - Dash mechanic maybe #HELLWARES
Hellwares character select screen I HATE MAKING UI I HATE MAKING UI I HATE MAKING UI #HELLWARES #gamedev #indiedev
The darkness continues. #Cara has been scraped a third time!. This complete disregard for ethics, copyright law and creativity has to stop!. The team behind Cara are now going for legal help. You can aid them at the link below with their legal journey. Time to fight. #NoAI 🚫 gofund.me/3be9eeb3c
Well, as a surprise to no one #Cara has been scraped again!. Another crook taking what’s not there’s. The damage this is doing to the platform both physically and financially is huge. The #GenAI movement is an absolute curse.
FYI the HUGE number of AI slop at GamesCom's opening night live is not a sign that the industry has normalized AI. It's a ploy to make you believe that. These games are all by the same 3 or 4 publishers. This is a concerted effort to make consumers accept AI.
[1/2] Some of you might recognise the procedural animation we did in our last game - Rusted Moss. We are using the same techniques for Iron Bramble. This time, with dress physics! #indiedev #indiegame
Today marks 20 YEARS of SUPER SMASH FLASH by @mcleodarchive.bsky.social on @newgrounds.com.