Brand New Whatever

@brandnewwhatever.com

We are a narrative consultancy company and we can help you shape up the story, characters & universe of your next video game (film, TV & comics compatible, too!). Let's make awesome things happen. Founded by @jigu.com.br https://www.brandnewwhatever.com

Our intrepid* founder joins @sagarberoshi.bsky.social and @jon.inkle.co and talks shop about cultural cross-references in writing for games - and so much more. Listen to it on the official site -- or wherever you get your podcast game on! * citation needed

inkle@inkle.co · last mo.

New Kaleidoscope! Can you believe we're up to thirty episodes already? @jigu.com.br joins us to talk about drawing on broader cultural sources while working in a worldwide market. (Also; get 10% of the book this week with the code BACKLIST10.)

Galera de SP: inscrições abertas (e vagas limitadas) para o curso "Narrativa Sem Fronteiras: Jogos com Sabor Local e Alcance Mundial"! Se você se inspira na cultura do Brasil para criar seus jogos, chega mais. Obrigado pela oportunidade, CULTSP PRO! youtube.com/shorts/Az1jZ...

[Curso] Narrativa Sem Fronteiras -- Inscrições Abertas!

Narrativa Sem Fronteiras: Jogos com Sabor Local e Alcance Mundial Seja para criar histórias memoráveis, tramas envolventes (ou ambos!), este curso de narrativa para jogos ensinará como representar…

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You've got a date with adventure, flavor, and mystery -- and that's April 9th, when @balorgames.bsky.social publishes TOWN OF ZOZ for the PC. BNW's own @jigu.com.br lent Studio Pixanoh his skills as a writer for this Latin American, old-school anime-inspired game.

Jigu (a.k.a. Pedro Giglio)@jigu.com.br · 7mo ago

Elbows off the table, everyone: here's the launch date for @townofzoz.bsky.social: April 9th! But, please, keep your mouth closed while you chew. Working as a Writer on this project was spicy, and I can't wait to see y'all's take on it.

Marque na agenda: sábado, 28/03, às 17h, participo do Mundo Indie Talks! Eu e o Marcos França discutiremos One Night in Kawami, além de conversarmos sobre design de narrativa, escrita para jogos e muito mais. Espero vocês lá! Valeu à Mundo Gamer TV pela oportunidade. youtube.com/live/8d-r20f...

Mundo Indie Talks #31 Temporada 3: One Night in Kawami — jogo da @BrandNewWhatever

Mundo Indie Talks — Temporada 3 • Episódio 31Neste episódio, exploramos One Night in Kawami, um título indie que chama atenção pela sua proposta atmosférica ...

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Our good friends at @inkle.co have released The Game Narrative Kaleidoscope! In case you missed out, our intrepid founder @jigu.com.br is one of the 100+ participants. Buy the book, and listen to the new podcast too (surprise!). #GameWriting #NarrativeDesign #Books

inkle@inkle.co · 8mo ago

📖 THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW! www.inklestudios.com/kaleidoscope 100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max... ALSO the Kaleidoscope Podcast with 2 full eps!

Don't play ONE NIGHT IN KAWAMI if you hold any degree of sympathy for annoying influencer wannabes. #indiegames #VisitKawami

A close-up of Mohawkadour, the annoying influencer. He wears a garish yellow and pink suit, rocks a blonde hairdo that mixes a Mohawk and a Pompadour, and has a pencil-thin mustache.
Nuntius Games@nuntiusgames.bsky.social · 8mo ago

Thursday is #IndieDrop 🎮 And today’s theme is: ❌DON’T PLAY MY GAME IF YOU… Start your post with this line and finish it with what makes your game unique. Be bold. Be specific. Be provocative. Post images or a clip and quote this thread 👇 spread the drop! #indiegames

Drew Struzan's work was synonymous with cinema posters. When @jigu.com.br worked as a writer on Cobra Kai 2: Dojos Rising, Struzan's work was the main reference for the collages that became the game's illustrated cutscenes; smaller parts that formed an epic canvas. #RIP

Charlie Ashby@charlie-ashby.co.uk · last yr.

RIP Drew Struzan - a man whose talent and imagination etched onto so many minds throughout the last 40+ years. His art & posters are some of the first visuals I think of when I think about cinema - an invitation to watch these stories and worlds. A massive loss 💔

"What have you been up to, BNW?" We're glad you asked! Here's a FULL REVEAL of the games we were working on. Also, we're testing this new tool that transforms pictures into something completely different if the viewer is affected by NDA.

A picture of a robot-shaped cake. But is it cake? Or is it robot? The mind boggles.A package of sun-dried raisins. A surfer waiting for the next wave.TACTICAL versus STRATEGIC! A striking picture split in red and blue.

Our intrepid founder has participated in a specialist-led panel to assist Brazil's Ministry of Labour and Employment in officially recognizing Narrative Designer, Game Designer & Visual Art as jobs - a good step forward in the wake of 2024's Legal Framework for Video Games. It's happening, y'all!

Jigu (a.k.a. Pedro Giglio)@jigu.com.br · last yr.

Quarta passada, participei de um painel com 12 profissionais da indústria brasileira de videogames para definir as profissões de Designer de Narrativa, Artista Visual, e Desenvolvedor de Jogos. Dia cheio de discussões interessantes (não só entre nós, como também entre os realizadores do evento!)

Em uma sala de aula na FIPE, uma foto com 13 profissionais da indústria brasileira de games (12 participantes, 1 observadora) - pessoas das áreas de Design de Narrativa, Arte Visual, e Desenvolvimento.

Since we placed our tentpole on the ground, we aimed to support devs of all sizes and walks of life to fulfill their narrative needs. While seeing this is disheartening for the discipline, creator, be mindful of how you might get ahead of the curve by hiring folks like us. #GameWriting #IndieDev

Chris Kindred@chriskindred.com · 2y ago

but for real--reading the GDC State of the Industry report and seeing how hard narrative roles have been hit in the last year confirms how bleak the vibe has been for game storytelling