The core question in our conversation with @jigu.com.br - should game studios setting up outside of the global north try to blend in, or should they try to stand out? (Full ep here - www.inklestudios.com/kaleidoscope... - and 15% off the book this week with PUBLISHER15)
Brand New Whatever
@brandnewwhatever.com
We are a narrative consultancy company and we can help you shape up the story, characters & universe of your next video game (film, TV & comics compatible, too!). Let's make awesome things happen. Founded by @jigu.com.br https://www.brandnewwhatever.com
Our intrepid* founder joins @sagarberoshi.bsky.social and @jon.inkle.co and talks shop about cultural cross-references in writing for games - and so much more. Listen to it on the official site -- or wherever you get your podcast game on! * citation needed
New Kaleidoscope! Can you believe we're up to thirty episodes already? @jigu.com.br joins us to talk about drawing on broader cultural sources while working in a worldwide market. (Also; get 10% of the book this week with the code BACKLIST10.)
É OFICIAL: vai rolar o curso Narrativa Sem Fronteiras! Valeu a todo mundo que se inscreveu e que espalhou a palavra por aí. o/ São Paulo: nos vemos na sala de aula em setembro! youtube.com/shorts/JGAjU...
Narrativa Sem Fronteiras: é oficial - vai rolar o curso!
E é tudo graças ao interesse de você que se inscreveu, ou encaminhou os vídeos para quem tem interesse em criar jogos com sabor local e alcance mundial. Obrigado pela confiança -- nos vemos em…
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Galera de SP: inscrições abertas (e vagas limitadas) para o curso "Narrativa Sem Fronteiras: Jogos com Sabor Local e Alcance Mundial"! Se você se inspira na cultura do Brasil para criar seus jogos, chega mais. Obrigado pela oportunidade, CULTSP PRO! youtube.com/shorts/Az1jZ...
[Curso] Narrativa Sem Fronteiras -- Inscrições Abertas!
Narrativa Sem Fronteiras: Jogos com Sabor Local e Alcance Mundial Seja para criar histórias memoráveis, tramas envolventes (ou ambos!), este curso de narrativa para jogos ensinará como representar…
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You've got a date with adventure, flavor, and mystery -- and that's April 9th, when @balorgames.bsky.social publishes TOWN OF ZOZ for the PC. BNW's own @jigu.com.br lent Studio Pixanoh his skills as a writer for this Latin American, old-school anime-inspired game.
Elbows off the table, everyone: here's the launch date for @townofzoz.bsky.social: April 9th! But, please, keep your mouth closed while you chew. Working as a Writer on this project was spicy, and I can't wait to see y'all's take on it.
Marque na agenda: sábado, 28/03, às 17h, participo do Mundo Indie Talks! Eu e o Marcos França discutiremos One Night in Kawami, além de conversarmos sobre design de narrativa, escrita para jogos e muito mais. Espero vocês lá! Valeu à Mundo Gamer TV pela oportunidade. youtube.com/live/8d-r20f...
Mundo Indie Talks #31 Temporada 3: One Night in Kawami — jogo da @BrandNewWhatever
Mundo Indie Talks — Temporada 3 • Episódio 31Neste episódio, exploramos One Night in Kawami, um título indie que chama atenção pela sua proposta atmosférica ...
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Our good friends at @inkle.co have released The Game Narrative Kaleidoscope! In case you missed out, our intrepid founder @jigu.com.br is one of the 100+ participants. Buy the book, and listen to the new podcast too (surprise!). #GameWriting #NarrativeDesign #Books
📖 THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW! www.inklestudios.com/kaleidoscope 100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max... ALSO the Kaleidoscope Podcast with 2 full eps!
Don't play ONE NIGHT IN KAWAMI if you hold any degree of sympathy for annoying influencer wannabes. #indiegames #VisitKawami
Thursday is #IndieDrop 🎮 And today’s theme is: ❌DON’T PLAY MY GAME IF YOU… Start your post with this line and finish it with what makes your game unique. Be bold. Be specific. Be provocative. Post images or a clip and quote this thread 👇 spread the drop! #indiegames
"Protected by his headphones," you say? Felix should totally hang out with Tanya... Let's say she knows a thing or two about that approach. Come on, Felix—all you gotta do is #VisitKawami. 🎧
Not us refreshing the page every 3 seconds just to grab this screenshot 🫣
Places you will visit in my game Show the environments, maps or spaces from your game 🫶 Share and spread the drop #indiegame
Hey, it’s #IndieDrop! 🎮 Today’s theme is… Places you’ll visit in my game 🌍 Take a look at some of the environments, maps, and spaces you’ll explore along the way. Share and spread the drop! #indiegame
Yes -- TOWN OF ZOZ, Studio Pixanoh's debut game, features writing by our own @jigu.com.br -- and you'll get to play it soon. #TownOfZoz #HumbleGames #StayHumble
Get your machete and cooking pots ready, y'all. Glad to have worked in this one on the narrative front.
Time for a new Brand New Whatever logo! I mean, not THIS one; it's been done already.
Add to your Halloween reading list by scoring One Night in Kawami's Superfan Pack! at half price wherever you get your Mohawkadour dunking on. All proceeds go to the Kawami Reconstruction Fund. #VisitKawami #Sale #VisualNovel #GameDev Steam: buff.ly/Kx22LhH Itch.io: buff.ly/ZxBZt8r
One Night in Kawami: Superfan Pack! on Steam
So you say you're a Superfan? Well, I trust you. Here, have an artbook showing the humble beginnings of One Night in Kawami - and a glimpse of its possible futures.
store.steampowered.com
Esperamos te ver amanhã por lá! #VisitKawami #GameDev #IndieDev #DevBR
É com muito prazer que anuncio que, neste domingo (às 13h de 26 de outubro), vou participar da palestra "GameStory: O Roteiro por Trás dos Games" na Sala Multiuso da Biblioteca Mário de Andrade. Venha jogar Uma Noite em Kawami e leve um brinde da @brandnewwhatever.com. Nos vemos lá? #GameDev :)
Vem aí.
É com muito prazer que anuncio que, neste domingo (às 13h de 26 de outubro), vou participar da palestra "GameStory: O Roteiro por Trás dos Games" na Sala Multiuso da Biblioteca Mário de Andrade. Venha jogar Uma Noite em Kawami e leve um brinde da @brandnewwhatever.com. Nos vemos lá? #GameDev :)
Drew Struzan's work was synonymous with cinema posters. When @jigu.com.br worked as a writer on Cobra Kai 2: Dojos Rising, Struzan's work was the main reference for the collages that became the game's illustrated cutscenes; smaller parts that formed an epic canvas. #RIP
RIP Drew Struzan - a man whose talent and imagination etched onto so many minds throughout the last 40+ years. His art & posters are some of the first visuals I think of when I think about cinema - an invitation to watch these stories and worlds. A massive loss 💔
Nosso intrépido fundador, produtor e faxineiro foi lá trocar uma ideia com o pessoal e vocês não vão acreditar no que rolou. ... Ah, a quem estamos enganando? Muita conversa, inspiração e troca de experiências. Prestigie seus indies.
Foi incrível ver a rodada de pitches do Game On Dev no sábado passado - muita gente com projetos incríveis e únicos. E tão legal quanto foi alongar o papo com a galera depois. Não cabe tanto potencial em uma mesa só... Dê um "alô" aqui, galera! #IndieGames #GameDev
"What have you been up to, BNW?" We're glad you asked! Here's a FULL REVEAL of the games we were working on. Also, we're testing this new tool that transforms pictures into something completely different if the viewer is affected by NDA.
Our intrepid founder has participated in a specialist-led panel to assist Brazil's Ministry of Labour and Employment in officially recognizing Narrative Designer, Game Designer & Visual Art as jobs - a good step forward in the wake of 2024's Legal Framework for Video Games. It's happening, y'all!
Quarta passada, participei de um painel com 12 profissionais da indústria brasileira de videogames para definir as profissões de Designer de Narrativa, Artista Visual, e Desenvolvedor de Jogos. Dia cheio de discussões interessantes (não só entre nós, como também entre os realizadores do evento!)
Also, friends from English-speaking countries, here's a translated version of the Brazilian Association of Narrative Designers and Game Writers. In the end, Narrative professionals from all over the world deserve respect an recognition!
English-speaking followers! Here's our Manifesto for the Brazilian Association of Narrative Designers and Game Writers. We're collecting signatures and getting the word out there - HMU if you'd like to know more! Despite cooking it since 2024, we've only just begun. docs.google.com/document/d/1...
Não deveria ser surpresa pra vocês, mas a Brand New Whatever apoia esta iniciativaa.
Na noite de ontem, aconteceu o II Encontro Online da Comunidade de Designers de Narrativa e e Escritores de Jogos - outro passo na formação de uma associação brasileira desta disciplina. A quem não veio, eis aí o VOD no YouTube! www.youtube.com/watch?v=idCx...
Desde 2020, a Brand New Whatever luta pelo conhecimento e reconhecimento da disciplina de Narrativa em videogames - e é claro que estamos 100% a bordo desta iniciativa. o/
Na quinta-feira que vem, 26 de junho, vai rolar o II ENCONTRO ONLINE da COMUNIDADE DE DESIGNERS DE NARRATIVA E ESCRITORES DE JOGOS. Pra participar, é só se inscrever neste link. Nos vemos lá! bit.ly/encontro-gam... #NarrativeDesign #GameWriting #Roteiro #IndieDev
Brand New Whatever is proud to announce DONKEY KONG BANANZA will be purchased on day 1 by all of its employees.
Nintendo won’t say who is developing Switch 2’s Donkey Kong Bananza. vgc.news/news/nintend...
Getting funding to develop video games isn't that hard, y'all.
'memba when ONE NIGHT IN KAWAMI got voiced reactions by @jonnalynnalonso.com (Tanya), @callmedashawn.bsky.social (Gilbert), @vanessabenvo.bsky.social (Inga) & casting director @moyceover.bsky.social (Mohawkadour)? Oh, yeah. It was back on... that dead bird website. Yuck. Follow 'em! #VisitKawami
Our best friend, our pal, our homeboy, our rotten soldier, our sweet cheese, our good time boy @jigu.com.br has something to announce. #TownOfZoz #HumbleGames #StayHumble
I'm happy to announce I'm part of the Narrative team for TOWN OF ZOZ. Working as a writer with Arthur Protasio (Narrative Director) to bring Studio Pixanoh's vision to life was an exciting opportunity, doubly so when the game's brimming with references to Latin American culture.
We're happy to announce that all of Brand New Whatever's original titles have earned this award. Fellow devs, will you join us in letting your player base know your game features #NoGenAI?
We're stoked to introduce the 'No Gen AI' seal for indie games! Indie devs can use it on their game's store page to assure potential players that their game was made without the use of Generative AI. You can grab it from the Polygon Treehouse website:- www.polygon-treehouse.com/no-gen-ai-seal
O podcast Frequência Gamer recebeu TODOS* os funcionários da Brand New Whatever para discutir o uso de IA em escrita para jogos. O resultado você ouve no episódio 3, "Enredo ou inteligência artificial?". Mas ouçam tudo, bons insights do assunto com muitos convidados! * no caso, o @jigu.com.br
#3 Enredo ou inteligência artificial?
Frequência Gamer · Episode
open.spotify.com
Since we placed our tentpole on the ground, we aimed to support devs of all sizes and walks of life to fulfill their narrative needs. While seeing this is disheartening for the discipline, creator, be mindful of how you might get ahead of the curve by hiring folks like us. #GameWriting #IndieDev
but for real--reading the GDC State of the Industry report and seeing how hard narrative roles have been hit in the last year confirms how bleak the vibe has been for game storytelling
David Lynch was, is, and will always be an essential part of BNW's inception. "How?". Look it up if you'd like and you'll find out. Still, this isn't about us at all. Watch Lynch's movies, TV shows, enjoy his art, and witness the beauty, horror, and wonder of being. #DavidLynch #RIP
David Lynch, Visionary Director of ‘Twin Peaks’ and ‘Blue Velvet,’ Dies at 78 variety.com/2025/film/ne...