Caeden117

@caeden.dev

I bring a sort of O(n²) vibe to algorithms that my computer don't really like. Studying Computer Science @ University of Washington 23 - he/him - digital harpy on the internet :> Profile / Banner: @klm1511.bsky.social

Continuing work on ChroMappers rendering. Environment enhancements are working, and improved bloom means modded maps should look much better. Still need to iterate the bloom implementation...

Bild

We've been redoing every environment in ChroMapper for better visual accuracy to Beat Saber, and to allow for the newest GLS/v3 environments It's nice to return to this project after spending so much time on university and work projects :)

We've been moving ChroMapper back to the Built-In Render Pipeline, which means we can finally implement advanced graphical techniques seen in Beat Saber (yes, this opens the door to bloomfog and Vivify support)

My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out. Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! ▶️ fragskye.itch.io/graph-harvest #godot #gamedev #incremental

[graph_harvest] by fragskye

An abstract, ever-crawling node-based incremental game

fragskye.itch.io

Godot Wild Jam@godotwildjam.bsky.social · last yr.

The theme for the 83rd #godotwildjam is: Join the jam here: itch.io/jam/godot-wi... #godotwildjam #godot #godotengine #gamejam #gamedev

Community members have gotten together to bring the Lady Gaga environment - the last environment to use the v2 lighting system - to ChroMapper. Expect this to land in Development when the pull request is merged.