Cairn4

@cairn4.bsky.social

Developer of MewnBase and senior UX/UI artist at Demiurge Studios - into modular synths, gardening, oss/linux, and outdoorsy stuff. Massachusetts 🚀 https://store.steampowered.com/app/743130/MewnBase/ 😺 https://cairn4.itch.io/mewnbase

"So it means a lot that we have the opportunity to have a microphone to speak into. If you have a microphone, you better be using it right now. We don't want to be a band that has looked back and says, 'Oh, we didn't do our part.' "

Ahead of No Kings Rally, Dropkick Murphys' Ken Casey on resistance as celebration

The Celtic punk rockers are taking the stage as part of Saturday’s No Kings Rally on Boston Common. The lead singer spoke about staying true to the band’s message and “taking part in resistance.”

wbur.org

Super pleased with progress from this past weekend on rolling my own drag-and-drop system for Godot version of MewnBase, gonna feel so nice and responsive with snappy bouncy anims. Next step: combining and splitting stacks. #ui #godot #indiegames

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org

Adriaan@adriaan.games · 7mo ago

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

Almost every time I'm unpatching/repatching my synth while listening to it... I think of the scene in 2001 A Space Odyssey where HAL 9000 is singing "Daisy" as Dave slowly pulls his memory chips out 😅😭

Eurorack modular synthesizer viewed up close at an angle, huge mess of patch cable / wires in lots of diff colors all over the place connecting things together. My poor snake plant in the background that desperately needs to be repotted.Shot from 2001 A Space Odyssey where Dave is in his space suit, floating inside HAL 9000's logic center room, ejecting HAL's memory modules one at a time, while HAL sings the song "Daisy" which becomes slowly more and more distorted.

Oy, that it's so easy to build out menus in #Godot - it's been fun to make tools and debug menus for MewnBase to help with testing and for easily reviewing data resources in one place. Always wanted an item menu kinda like this for creative mode etc - way nicer than typing in console commands.

Screenshot of an in-game popup in MewnBase over gameplay - multiple columns of item icon+name buttons that let you quickly add things to your inventory without having to actually craft or harvest them.a crude "Item Manager" tool screenshot - a data table with a row for each item type in MewnBase. Shows their icon, internal id, localized/translated displayed name - and can view what ingredients are needed for each crafting recipe.

#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6

Godot 4.6 Release: It's all about your flow

With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

godotengine.org