mari ✨
@catamariii.cloud
media producer in the game industry ⭐ sometimes I draw, sometimes I pet cats, sometimes I type fast on mechanical keyboards 🌸 she/her 🌱 vegan 🦀 born on the first day of summer https://catamariii.carrd.co/
MTNU divinapapaya is such a cute set ⭐ (this was supposed to be a temporary build, but I kinda like the matchy mint colour 🌿) #mechanicalkeyboard
life's being a bit much™ this year, so this is where I'm retreating:
Now seems to be a good time to repost the time I asked Tetsuya Nomura why he added so many belts and zippers to his Kingdom Hearts designs.
what if i do not want to be optimized. what if i want to make mistakes because that’s how you learn; what if i want to do nothing sometimes, what if i want a world that is weird and challenging and has mysteries left to reveal. what if i like taking the long way
Announcing The Game UI Bible by @eddcoates.bsky.social + @lostincult.co.uk! ✨ Years in the making, this 500+ page behemoth dives into the UI/UX of your favourite games, as well as the history and ethos behind UI. Cannot wait to read this beaut. ❤️ lostincult.co.uk/gameuibible
my clicking has been rewarded!!! 🌟 very cool considering I found the game through @fredtwood.com's posts 👾
Hey #PortfolioDay 🖤 I'm Marina. I make music & sounds for games. I'm starting to book projects for 2027 & would love to hear about your game. I do: - Music composition - Sound design - Remote VO recording, editing - Audio implementation (Wwise, FMOD) 📧 marina@marinamakes.co ⚡ marinamakes.co
Dreams on a Pillow by @rasheedabueideh.bsky.social is a game that deserves to exist for a million reasons, but it can only be funded if we all help by pledging and sharing. www.launchgood.com/v4/campaign/...
Dreams on a Pillow - First Stage Achieved. Support The Full Release | LaunchGood | LaunchGood
The development of the pseudo stealth adventure game about the Nakba is moving into next stage
launchgood.com
hello 👋 I'm mari (she/her) ✨ I work in video game marketing, but I do game design & art stuff as well! here, you'll mostly find cats, ever changing hair colours, and generally warm takes 🍵 💚 I make mini games @ catamariii.itch.io 💙 I collect mechanical keyboards 🧡 I draw, sometimes
still very much trying to turn "I don't know anything" (depression, anxiety, anger) into "I don't know anything" (curious)
black moon please this dust is killing me i can't feel my own throat break your orbit and fall down crush me with your dark brittle shell
The Necromancer's Toque, our little jam game, is online! ☠️ As the tiny assistant of a very fashionable King of The Undead, face the dangers of the underworld to gather everything you need to craft the Ultimate Toque! 🌳🪨💎 (made in two weeks, lil 🐛s to be expected 💜) buhlien.itch.io/the-necroman...
just hangin' out in the necromancer king's throne room
Presenting 🪄 the Castle of the Necromancer King 🪄 from our #gamejam project! ☠️ Happy to be working with @marinahascoffee.bsky.social and our jam dream team againnn ✨🔮 #gameart #gamedev
💀👑🌳 Marina's dev log about our game jam 📝🫶
⚡ Mini Dev Log: Day 1 ⚡ Some friends & I had talked about doing another game jam together for 2 years & we finally found one that worked for all of us. Our team is: @catamariii.cloud (art), Luke (design), Julien (programming), & myself (music/sound design/implementation). (1/6)
another preview before I start writing the dev log in earnest? I designed, wrote, and implemented our music to be fully randomized in-game, which Wwise handles beautifully for us
a little sneak peek before i write my first dev log :) just tested ambience sound changes for every area, implemented using Wwise + Godot still rough, but it's always exciting when something works as intended
i haven't done a game jam in years, but some of my fav dev friends and i started one a few days ago for fun was thinking of doing a mini dev log (from a music, audio, implementation perspective) because i usually never get to share my work or process publicly when it's for a commercial project
I feel incredibly lucky to be working with my dear friend and favorite sound designer Marina on another jam game! 💜✨ You won't believe the SPEED at which she's delivering excellent work 😌 She'll be posting more about her process so keep an eye on her profile if you're curious!
a little sneak peek before i write my first dev log :) just tested ambience sound changes for every area, implemented using Wwise + Godot still rough, but it's always exciting when something works as intended